The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:17:31 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Connections
Lots of work, lots of skills needed
Pages: [
1
]
« previous
next »
Author
Topic: Lots of work, lots of skills needed (Read 750 times)
xechnao
Member
Posts: 108
Lots of work, lots of skills needed
«
on:
January 28, 2003, 05:07:07 AM »
I have already posted this one in the indie game design forum but guess I need to announce this one also over here:
I want to create a new rpg, possibly with some limited commercial value.
First I want to make a setting book describing the world to a point ideal for the introduction of scenarios.
These scenarios could be played by a number of players, each one by its rules but will have a logic conection between them.
Their gaming feeling to the players will be that of strategy invocation but there always be the truth of the atmosphere of the story.
Being more specific the dealing will be with two types of modules:
1st type of module:
The experience for each player will depend on how many players participate in the scenario: score of things is pre-written, so playing stands in the sharing of the roles. So the only thing that will change will be the descriptions that each role aquires. (This actually will be more of an game narration than a strategy game)
2nd type of module:
There can be various options of endings in the module depending on the score each role achieves, this meaning that the final will be the result of a matching distribution of each role's scoring. Each ending option will corrispond to a diffrent era of the world.
Each of these eras could have a description as a 1st type module.
Meaning that the two types of modules can be also intergrated.
I could also use the approach of different or parallel universes but I am not sure if I like the taste of it or if it will be easy to conect a scenario product line this way: practically and reasonably(maybe something like "The One" of jet li)
What do you think of this?
Considering the world I have many ideas of what I want and what I don't, also concerning the rules about it. The fact is that I am only one by the time and it's a bit difficult to put it all together by my only forces. I have already applied for some help elsewhere and I am waiting. As soon as you are positive I could get you informed on my aspects about this work.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum