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octaNe in play
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Topic: octaNe in play (Read 11353 times)
clehrich
Member
Posts: 1557
octaNe in play
«
Reply #15 on:
February 06, 2003, 10:53:50 PM »
Hey Alan,
I admit it, I haven't read octaNe yet [sorry, Jared!], but it sounds to me like the pre-prep thing kind of burned you going and coming.
Quote
So when we started play, I threw out a whole bunch of elements for the players to start responding too. They responded in unexpected ways - but more to the point, they responded mostly in ways that disengaged them from the elements, rather than building on them.
You threw a bunch of elements initially, and it sounds like what happened as a result was,
Quote
players continued to look to me the GM for inciting events.
It sounds like an anti-octaNe dynamic got set up initially, and thereafter the players kept turning to the GM because they were confused by a kind of incoherence. Sort of sounds like the two games got swapped: with InSpectres, it doesn't hurt to have a pre-generated plot, so long as it's a list of elements and not railroading, obviously. But with octaNe, where the fun is exploring po-mo trash weirdness, if you get bound up with pre-generated stuff, the players lose that "Zen" thread and start looking for guidance.
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Chris Lehrich
Ron Edwards
Global Moderator
Member
Posts: 16490
octaNe in play
«
Reply #16 on:
February 07, 2003, 07:33:04 AM »
Hi there,
All of this post is premature to my review (almost done), but I think I'll support Alan in some ways by saying that octaNe is
not
a Narrativist-facilitative game. I'll explain what I think it
is
in the review.
Given the proclivities of the group in question, which seem to be rapid-fire light Narrativism and similar Gamism (right guys? tell me if I'm wrong), octaNe's Forge-local rep and their familiarity with the aggressively Narrativist InSpectres probably pulled a bait-and-switch on them.
I can't think of a better example of narration and its organization being, itself, neither here-nor-there relative to Narrativist play.
Or to put it another way, it's not the MoV's which make The Pool best suited to Narrativist play.
Best,
Ron
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Clinton R. Nixon
Member
Posts: 2624
octaNe in play
«
Reply #17 on:
February 07, 2003, 08:02:39 AM »
Quote from: Ron Edwards
Given the proclivities of the group in question, which seem to be rapid-fire light Narrativism and similar Gamism (right guys? tell me if I'm wrong), octaNe's Forge-local rep and their familiarity with the aggressively Narrativist InSpectres probably pulled a bait-and-switch on them.
I can't think of a better example of narration and its organization being, itself, neither here-nor-there relative to Narrativist play.
Ron,
You are correct with your first point, and even more correct with your second.
(Someone called Donjon "narrativist D&D" the other day because of player narration. That mix-up's getting old.)
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Clinton R. Nixon
CRN Games
jdagna
Member
Posts: 563
octaNe in play
«
Reply #18 on:
February 07, 2003, 09:28:05 AM »
Quote from: Clinton R. Nixon
Quote from: Ron Edwards
Given the proclivities of the group in question, which seem to be rapid-fire light Narrativism and similar Gamism (right guys? tell me if I'm wrong), octaNe's Forge-local rep and their familiarity with the aggressively Narrativist InSpectres probably pulled a bait-and-switch on them.
I can't think of a better example of narration and its organization being, itself, neither here-nor-there relative to Narrativist play.
Ron,
You are correct with your first point, and even more correct with your second.
(Someone called Donjon "narrativist D&D" the other day because of player narration. That mix-up's getting old.)
Ron, I think your appraisal of the group is pretty accurate, though I tend toward Sim play myself. I can get into a Narrative mood for one-shot adventures, but in the long term I always fall back into Sim. I noticed in your most recent article that you classified Pax Draconis as a High Concept Sim game, which I think fits it perfectly.
Clinton, you might have to pick another term than "narration" to avoid the confusion. I know I've corrected more than one person on your behalf regarding that. There are just too many folks who think shared narration=narrativism.
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Justin Dagna
President, Technicraft Design. Creator, Pax Draconis
http://www.paxdraconis.com
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