*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:33:02 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Two questions about combat  (Read 1345 times)
Nikosandros
Guest
« on: February 09, 2003, 03:31:47 PM »

Hello,

I just downloaded Donjon and I must say that I'm very impressed...

I've got a couple of questions about combat.

1) What happens exactly at the end of a flurry? Do the players get to talk and re-evaluate the situation and that's it?

2) In order to smash a PC it is necessary to score successes on all damage dice. However once a PC is reduced to 0 Wherewithal it seems actually more dangerous if a monster uses only one die on the damage test, since it will be more likely not to get any failure... is that correct?
Logged
Clinton R. Nixon
Moderator
Member
*
Posts: 2624


WWW
« Reply #1 on: February 09, 2003, 04:44:52 PM »

Quote from: Nikosandros
Hello,

I just downloaded Donjon and I must say that I'm very impressed...

I've got a couple of questions about combat.

1) What happens exactly at the end of a flurry? Do the players get to talk and re-evaluate the situation and that's it?

2) In order to smash a PC it is necessary to score successes on all damage dice. However once a PC is reduced to 0 Wherewithal it seems actually more dangerous if a monster uses only one die on the damage test, since it will be more likely not to get any failure... is that correct?


Nikosandros,

As for (1), you're absolutely correct. If the players wish to continue combat, they may initiate another flurry - or if the creatures they're fighting want to, the GM may. If not, someone's got to either negotiate or flee.

As for (2), you're correct again, it seems, although few creatures will ever only have one die for attack. (Rolling less than maximum dice is not ok according to the rules.) It's a bit tricky, as less dice does give a bit better chance of total success for the monster, but characters getting smashed occurs pretty rarely in play. (I tried to design the game to really minimize character death.) I'd rule that at least two dice have to be rolled by the monster to smash a character.
Logged

Clinton R. Nixon
CRN Games
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!