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Two questions about combat
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Topic: Two questions about combat (Read 1345 times)
Nikosandros
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Two questions about combat
«
on:
February 09, 2003, 03:31:47 PM »
Hello,
I just downloaded Donjon and I must say that I'm very impressed...
I've got a couple of questions about combat.
1) What happens exactly at the end of a flurry? Do the players get to talk and re-evaluate the situation and that's it?
2) In order to
smash
a PC it is necessary to score successes on
all
damage dice. However once a PC is reduced to 0 Wherewithal it seems actually more dangerous if a monster uses only one die on the damage test, since it will be more likely not to get any failure... is that correct?
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Clinton R. Nixon
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Posts: 2624
Re: Two questions about combat
«
Reply #1 on:
February 09, 2003, 04:44:52 PM »
Quote from: Nikosandros
Hello,
I just downloaded Donjon and I must say that I'm very impressed...
I've got a couple of questions about combat.
1) What happens exactly at the end of a flurry? Do the players get to talk and re-evaluate the situation and that's it?
2) In order to
smash
a PC it is necessary to score successes on
all
damage dice. However once a PC is reduced to 0 Wherewithal it seems actually more dangerous if a monster uses only one die on the damage test, since it will be more likely not to get any failure... is that correct?
Nikosandros,
As for (1), you're absolutely correct. If the players wish to continue combat, they may initiate another flurry - or if the creatures they're fighting want to, the GM may. If not, someone's got to either negotiate or flee.
As for (2), you're correct again, it seems, although few creatures will ever only have one die for attack. (Rolling less than maximum dice is not ok according to the rules.) It's a bit tricky, as less dice does give a bit better chance of total success for the monster, but characters getting smashed occurs pretty rarely in play. (I tried to design the game to really minimize character death.) I'd rule that at least two dice have to be rolled by the monster to smash a character.
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Clinton R. Nixon
CRN Games
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