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Started by Wulf, February 11, 2003, 09:04:37 AM
Quote from: WulfSpecifically, I want them motivated for HeroQuest in March...
Quote from: greyormQuote from: WulfSpecifically, I want them motivated for HeroQuest in March...Have you talked to them about this?That is, physically stood up and said, "Hey everyone, in March we're going to play Hero Wars. I'm really excited about playing it, but I want you to be, too, or I don't see a reason to play. So what excites you about Hero Wars?"
QuoteHere's the other thing, if you really want to play all these games, do the "X-games" thing: one new game every month or two.
Quote from: WulfI don't think they actually KNOW how to play Narratively, or any other way but Simulationist, they never have. It interests them, but it's too much work, or too different, or just plain scarey. They'll play Hero Wars/HeroQuest, but they'll play it Simulationist.
Quote from: John KimOn the other hand, it may be that they really like Simulationist play. It certainly sounds like you have made reasonable attempts at introducing Narrativist play and it hasn't seriously interested them. It seems to me quite possible that you could keep trying one Narrativist game after another at them and keep getting the same results.
QuoteIn this case, if you want to keep gaming with them you need to find a compromise or (ideally) hybrid which excites both you and them. I would look at what does interest them -- especially in terms of source material. Are they into superheroes, or espionage, or Star Wars, or what? Then look for what inside of that would interest you.
Quote from: WulfI'd be perfectly willing to agree that they prefer Simulationist play, but at the moment, they haven't got too wonderfully excited about that either. The Narrativist concepts I've discussed have interested them, they've SAID they'd like to try.
Quote from: John KimFair enough. Has there been anything in play, however small, that has gotten them excited? i.e. a particular fight went better than usual, or a certain NPC was popular, etc. If possible, it is better to look at things which were actually liked in play, rather than things which sound like they might be good.
Quote from: WulfCertainly the most fluid 'campaign' we have played through (actually a part of the ongoing Hero Wars campaign) was my adaptation of Mononoke Hime (Princess Mononoke), 'tweaked' to fit into Glorantha. ...Anyway, what I would say is that (being uncharitable), if you spoon-feed them plot, they will lap it up. So, the job is, to provide loads of detail, and present it fluidly and in depth... no problem...
Quote from: John KimOK, here's where the clash of styles comes in. Offhand, it sounds like the players had a fair bit of fun with this, while you as GM did not. i.e. You felt like it was a lot of work to provide all the detail and "spoon-feed" them the plot, with not much of what you would consider payoff. Does that sound right?
QuoteWhat I would do would be to look at what -- within the things they like -- are there things which you like as well. Were there times of payoff for you in the Mononoke sub-campaign? On the other hand, what were the parts you liked the least?
Quote from: WulfI may try Donjon. It's got simulationist mechanics, if you ignore the 'extras'.