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The Riddle of Steel
full evade, dual strikes and multiple opponents
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Topic: full evade, dual strikes and multiple opponents (Read 694 times)
Ashren Va'Hale
Member
Posts: 427
full evade, dual strikes and multiple opponents
«
on:
February 16, 2003, 03:27:50 PM »
now, if my character wants to make a full evade against a mug doing a dual strike with two weapons do I need to make two different rolls, one for each strike - in other words split my pool? My first take is no since jumping back to avoid the sword is jumping back to avoid teh dagger at the same time. Whats your take oh wise ones of the forge?
And the same with multiple attackers, should I split the pool and roll for each attacker? My take on this is yes since the blows are coming from two different directions and it would suck to jump out of the way of the sword blow to run into the axe.
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Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Spartan
Member
Posts: 192
Re: full evade, dual strikes and multiple opponents
«
Reply #1 on:
February 16, 2003, 03:35:19 PM »
Quote from: Ashren Va'Hale
now, if my character wants to make a full evade against a mug doing a dual strike with two weapons do I need to make two different rolls, one for each strike - in other words split my pool?
I would say yes. However, I have been wrong before. ;) The simulator seems to use them all at once.
-Mark
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And remember kids... Pillage first, THEN burn.
Brian Leybourne
Member
Posts: 1793
full evade, dual strikes and multiple opponents
«
Reply #2 on:
February 16, 2003, 03:59:55 PM »
I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.
Brian.
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Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Jake Norwood
Member
Posts: 2261
full evade, dual strikes and multiple opponents
«
Reply #3 on:
February 16, 2003, 06:46:15 PM »
Quote from: Brian Leybourne
I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.
Brian.
It might. It seems to me that a full evade is like all other combat, though--if you don't play the terrain game, then you split your pool.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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Brian Leybourne
Member
Posts: 1793
full evade, dual strikes and multiple opponents
«
Reply #4 on:
February 16, 2003, 09:39:47 PM »
Quote from: Jake Norwood
Quote from: Brian Leybourne
I don't have the book with me, but it does say somewhere in there that evades work against all attacks at the same time.
Brian.
It might. It seems to me that a full evade is like all other combat, though--if you don't play the terrain game, then you split your pool.
Jake
Sorry.. my bad, I didn't explain myself properly. I meant that was true against multiple attacks from the
same opponent
, i.e. someone swinging two swords at me. If we're talking
multiple opponents
, I agree that the pool should be split or terrain rolls made.
Brian.
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Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Mokkurkalfe
Member
Posts: 340
full evade, dual strikes and multiple opponents
«
Reply #5 on:
February 17, 2003, 06:49:04 AM »
Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.
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Joakim (with a k!) Israelsson
Irmo
Member
Posts: 258
full evade, dual strikes and multiple opponents
«
Reply #6 on:
February 17, 2003, 07:27:24 AM »
Quote from: Mokkurkalfe
Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.
I agree. Given that a full evasion leads to stances and red/white throwing again, it can easily be seen as disengaging the opponent. A partial evasion would be a voiding of the specific attack.
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Mokkurkalfe
Member
Posts: 340
full evade, dual strikes and multiple opponents
«
Reply #7 on:
February 17, 2003, 08:49:26 AM »
Quote from: Irmo
Quote from: Mokkurkalfe
Personally, I ruled that you only had to roll one full evasion roll *per opponent*, but you have to roll one partial evasion for every *weapon*.
I agree. Given that a full evasion leads to stances and red/white throwing again, it can easily be seen as disengaging the opponent. A partial evasion would be a voiding of the specific attack.
My point exactly. There may, of course, be some exceptions. I would allow one full evasion roll to avoid two attackers if they where in a corridor or somesuch (i.e. they come from the same direction).
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Joakim (with a k!) Israelsson
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