Forum changes: Editing of posts has been turned off until further notice.
Started by JMendes, February 17, 2003, 10:24:58 AM
Spec d20 SR Simmetry1 Yes No Yes2 No Partly Yes3 Yes Yes No4 No Yes No5 Yes No Yes6 No Partly Yes7 Yes Yes No
Quote from: Ron EdwardsHi Jeff,
QuoteAre you familiar with the Sorcerer mechanic? It seems to fit the bill ...
Quote from: Ron EdwardsThroughout play, 1 die = 1 score point = 1 bonus = 1 penalty.
Quote from: wfreitag[Assuming success,] can you give me the decay rate for levels of success that you'd want to see given an overall chance of success of 50%?
Quote from: JMendesRon, I like Sorcerer's mechanic, and I can see it working in a number of situations. However, it fails to meet the specs here:Quote from: Ron EdwardsThroughout play, 1 die = 1 score point = 1 bonus = 1 penalty.This is highly non-simmetrical, as adding a die and subtracting a die have wildly different effects.
Quote from: JMendes(Yes, this goes against Mike's rant about opposed/unopposed die rolls...;)
Quote from: Joao Mendes1) The mechanic should be simmetrical. In other words, the effect of applying a bonus should be of exact same magnitude and opposite sign as that of applying a penalty.2) The mechanic should display exponential decay. In other words, compounding bonuses or penalties should have a progressively smaller effect.