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The Riddle of Steel
Riddle of Sengoku
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Topic: Riddle of Sengoku (Read 2520 times)
Balbinus
Member
Posts: 290
Riddle of Sengoku
«
on:
March 06, 2003, 03:50:03 AM »
Hi there,
RoS seems to me well suited to historical Japanese gaming. Passions, loyalties, emphasis on skill and tactics in combat and so on.
Has anyone tried anything like this? Coming up with background packages, weapon stats, new skills?
Magic would probably also need some adjusting, but it still strikes me as an obvious port.
Thoughts?
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AKA max
contracycle
Member
Posts: 2807
Riddle of Sengoku
«
Reply #1 on:
March 06, 2003, 06:24:29 AM »
Yes. In fact, this was my covert agenda in suggesting that Eastern materials should be eliminated from the current crop of supplements. A second incarnation focussed on the East might be well worth doing.
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Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Balbinus
Member
Posts: 290
Riddle of Sengoku
«
Reply #2 on:
March 06, 2003, 07:14:59 AM »
We think too much alike, you and I.
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AKA max
werewolf
Member
Posts: 4
Riddle of Sengoku
«
Reply #3 on:
March 06, 2003, 09:49:28 AM »
Completely agree!
I think ROS could do the Samurai game setting really well.
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howlin' at midnight
Enoch
Member
Posts: 84
Riddle of Sengoku
«
Reply #4 on:
March 06, 2003, 01:03:06 PM »
Actually I started working on a Sengoku (the RPG) tRoS game. :P I have some style examples made out, but not much else.
Kenjutsu
Offensive Maneuvers
Beat (0)
Cut (0)
Evasive Attack (1)
Feint (v)
Thrust (0)
Defensive Maneuvers
Counter (2)
Parry (0)
Defaults
snipped for shortness
Ni to Kenjutsu
Offensive Maneuvers
Beat (1)
Bind and Strike (1)
Cut (0)
Double Strike (1)
Feint (1)
Simultaneous Block/Strike (1)
Thrust (0)
Defensive Maneuvers
Counter (3)
Expulsion (3)
Parry (0)
Defaults
snipped for shortness
Nodachijutsu
Offensive Maneuvers
Beat (0)
Cut (1)
Feint (v)
Stop Short (0)
Thrust (0)
Defensive Maneuvers
Counter (3)
Parry (0)
Defaults
snipped for shortness
I think I just used some other Proficiencies and tweaked them a little bit or just copied them completely. I have a few weapons statted out too.
Weapon Grip, Length ATN DTN Cut Thrust
Katana 2H, long 5 7 7 ST+2 ST+1
1H, long 6 8 8 ST+1 ST
Does -2 damage versus metal armor.
Wakizashi 2H, short 8 5 8 ST+1 ST
1H, short 7 6 8 ST ST
Does -2 damage versus metal armor.
Bokken 2H, long 5 7 7 ST+1 ST-1
1H, long 6 8 8 ST ST-2
Nodachi 2H, vry lng 6 8 8 ST+4 ST+1
Ninjato 2H, med 6 6 6 ST+2 ST
1H, med 7 7 7 ST+1 ST
Tanto 1H, hand 7 7 8 ST-2 ST
I hope those format right.
-Joshua
Edit: They didn't.
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omnia vincit amor
The Enclave
arxhon
Member
Posts: 254
Riddle of Sengoku
«
Reply #5 on:
March 06, 2003, 02:25:02 PM »
Wow! That's some good stuff there.
Any ideas about the funny wierd weapons like kusari-gama?
Quote
Edit: They didn't
Hahaha..! :-)
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Sneaky Git
Member
Posts: 169
Riddle of Sengoku
«
Reply #6 on:
March 06, 2003, 02:33:53 PM »
Quote from: Enoch
Actually I started working on a Sengoku (the RPG) tRoS game. :P
Ah. Nice setting...one of the best "historical" looks at Japan and samurai. System sucks, though.
Sengoku TRoS would be cool.
Chris
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Molon labe.
"Come and get them."
- Leonidas of Sparta, in response to Xerxes' demand that the Spartans lay down their arms.
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