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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 158 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Riddle of Sengoku  (Read 2009 times)
Balbinus
Member

Posts: 290


« on: March 06, 2003, 03:50:03 AM »

Hi there,

RoS seems to me well suited to historical Japanese gaming.  Passions, loyalties, emphasis on skill and tactics in combat and so on.

Has anyone tried anything like this?  Coming up with background packages, weapon stats, new skills?

Magic would probably also need some adjusting, but it still strikes me as an obvious port.

Thoughts?
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AKA max
contracycle
Member

Posts: 2807


« Reply #1 on: March 06, 2003, 06:24:29 AM »

Yes.  In fact, this was my covert agenda in suggesting that Eastern materials should be eliminated from the current crop of supplements.  A second incarnation focussed on the East might be well worth doing.
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"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
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Balbinus
Member

Posts: 290


« Reply #2 on: March 06, 2003, 07:14:59 AM »

We think too much alike, you and I.
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AKA max
werewolf
Member

Posts: 4


« Reply #3 on: March 06, 2003, 09:49:28 AM »

Completely agree!
I think ROS could do the Samurai game setting really well.
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howlin' at midnight
Enoch
Member

Posts: 84


WWW
« Reply #4 on: March 06, 2003, 01:03:06 PM »

Actually I started working on a Sengoku (the RPG) tRoS game.  :P  I have some style examples made out, but not much else.

Kenjutsu
Offensive Maneuvers
   Beat (0)
   Cut (0)
   Evasive Attack (1)
   Feint (v)
   Thrust (0)
Defensive Maneuvers
   Counter (2)
   Parry (0)
Defaults
   snipped for shortness
   
Ni to Kenjutsu
Offensive Maneuvers
   Beat (1)
   Bind and Strike (1)
   Cut (0)
   Double Strike (1)
   Feint (1)
   Simultaneous Block/Strike (1)
   Thrust (0)
Defensive Maneuvers
   Counter (3)
   Expulsion (3)
   Parry (0)
Defaults
   snipped for shortness

Nodachijutsu
Offensive Maneuvers
   Beat (0)
   Cut (1)
   Feint (v)
   Stop Short (0)
   Thrust (0)
Defensive Maneuvers
   Counter (3)
   Parry (0)
Defaults
   snipped for shortness

I think I just used some other Proficiencies and tweaked them a little bit or just copied them completely.  I have a few weapons statted out too.

Weapon   Grip, Length   ATN   DTN   Cut   Thrust
Katana   2H, long   5   7   7   ST+2   ST+1
   1H, long   6   8   8   ST+1   ST
                Does -2 damage versus metal armor.
Wakizashi   2H, short   8   5   8   ST+1   ST
   1H, short   7   6   8   ST   ST
                Does -2 damage versus metal armor.
Bokken   2H, long   5   7   7   ST+1   ST-1
   1H, long   6   8   8   ST   ST-2
Nodachi   2H, vry lng   6   8   8   ST+4   ST+1
Ninjato   2H, med   6   6   6   ST+2   ST
   1H, med   7   7   7   ST+1   ST
Tanto   1H, hand   7   7   8   ST-2   ST

I hope those format right.

-Joshua

Edit: They didn't.
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omnia vincit amor
The Enclave
arxhon
Member

Posts: 254


« Reply #5 on: March 06, 2003, 02:25:02 PM »

Wow! That's some good stuff there.

Any ideas about the funny wierd weapons like kusari-gama?


Quote
Edit: They didn't
Hahaha..! :-)
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Sneaky Git
Member

Posts: 169


« Reply #6 on: March 06, 2003, 02:33:53 PM »

Quote from: Enoch
Actually I started working on a Sengoku (the RPG) tRoS game.  :P  


Ah.  Nice setting...one of the best "historical" looks at Japan and samurai.  System sucks, though.

Sengoku TRoS would be cool.

Chris
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