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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: There (to the Donjon) and Back  (Read 923 times)
dunlaing
Member

Posts: 308

My name is Bill


« on: February 24, 2003, 01:43:02 PM »

I read the rules for There and Back at http://www.anvilwerks.com/docs/thereandback and thought "these sound cool and would be a very good solution for my Friday night group if I could get them on board."

I read the rules for Donjon and thought "these sound cool and would be a great game to play."

Oddly enough, they don't seem like they'd work together. One prerequisite for There and Back is that every participant has a character. It doesn't seem like that would work very well in Donjon. For one thing, any time the DM's character rolls dice, it doesn't matter whether he succeeds or not, he decides the facts and he narrates.
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Clinton R. Nixon
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WWW
« Reply #1 on: February 24, 2003, 03:26:27 PM »

Um... that's true.
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Clinton R. Nixon
CRN Games
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #2 on: February 25, 2003, 09:04:33 AM »

Ijust flashed on an idea. How about GMless Donjon? Everything has to be created by fact. Whenever the GM is suposed to narrate, the player to your left takes that job on.

Would that work with "There and..."?

Mike
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Clinton R. Nixon
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« Reply #3 on: February 25, 2003, 10:36:07 AM »

Mike,

While it might technically work - in that the rules would not fail - the spirit of the game, which is directly GM vs. players, would suffer greatly. The reason "There and Back" doesn't work with Donjon is one is a narrative injection into a game and the other is a solid piece of gamism.
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Clinton R. Nixon
CRN Games
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