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The Forge Archives
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Indie Game Design
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When does a design cease to be indie?
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Topic: When does a design cease to be indie? (Read 561 times)
Michael Hopcroft
Member
Posts: 511
When does a design cease to be indie?
«
on:
March 02, 2003, 10:38:53 PM »
When does a designer or a publisher lose his indie-cred round these parts?
I'm getting kind of worried now that I have a D20 project in the works and will need a co-production agreement of some sort to print it. Does doing something original with the OGL change the fact that you're using the OGL and falling into WOTC's cunning trap to swallow the entire industry?
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Maurice Forrester
Member
Posts: 73
When does a design cease to be indie?
«
Reply #1 on:
March 03, 2003, 03:32:51 AM »
Don't know about anyone else, but my interest is in good games and not "indie-cred."
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Maurice Forrester
Spooky Fanboy
Member
Posts: 585
When does a design cease to be indie?
«
Reply #2 on:
March 03, 2003, 06:07:44 AM »
Seperating myself from all the regular, industry-standard fanboys out there for a second, I have to agree with Maurice.
Don't expect me to purchase anything d20 or OGL, unless you've done something cool with it, like Mutants and Masterminds has. But don't expect me to have a knee-jerk hissy-fit over it, either. d20 gets people into the hobby, where the cool indie games have a chance to keep them in. ;-)
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Proudly having no idea what he's doing since 1970!
Clinton R. Nixon
Member
Posts: 2624
When does a design cease to be indie?
«
Reply #3 on:
March 03, 2003, 07:47:08 AM »
Michael,
Read
About the Forge
. Does it say anything about the OGL, d20, or some ineffable "coolness" factor?
And for that matter, this question - "Does doing something original with the OGL change the fact that you're using the OGL and falling into WOTC's cunning trap to swallow the entire industry?" - assumes a lot that would be better discussed instead of thrown out as fact.
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Clinton R. Nixon
CRN Games
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