The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:14:18 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
What makes a game it's own thing?
Pages: [
1
]
« previous
next »
Author
Topic: What makes a game it's own thing? (Read 583 times)
ethan_greer
Member
Posts: 869
What makes a game it's own thing?
«
on:
March 05, 2003, 08:20:47 AM »
So. I'm hard at work on a "new" RPG. I'm quite pleased with what I have so far, and more information will of course be forthcoming as it approaches drafthood. But this isn't a design thread. This is about those quotation marks around the word "new" in the sentence above.
See, I'm using a version of the combat system found in Donjon. I'm using the dice mechanic from Sorcerer. I'm suggesting the use of GURPS skill lists. I'm using the character creation stuff from Pollies. I'm (probably) using a derivative of the character advancement system from Toast.
Basically, the only thing I have that will be mildly original (and I have my doubts that nobody's done it before) is the Premise. Of course I'm hip to the fact that no game is going to be completely original, but I'm beginning to question whether or not this current project of mine will contain a shred of originality. And I don't know whether I should worry about that or not.
Flour, yeast, water, sugar, and salt mixed in various ratios will make pizza dough. Is it enough to play with the ratios?
Thoughts, anyone?
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
What makes a game it's own thing?
«
Reply #1 on:
March 05, 2003, 08:28:40 AM »
Hello,
An original mix is an original thing. (You're talking to a biologist here, after all, who just taught a horde of students about recombination ...)
My only concern - and this is a personal thing, not a professional admonition - is that you give credit to your inspirations somewhere in the text. Aside from that, mix, match, combine, and be happy, is my view.
Best,
Ron
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
What makes a game it's own thing?
«
Reply #2 on:
March 05, 2003, 09:18:50 AM »
Where's the line? I agree with Ron, that a mix like yours is quite "new" (then again, I would say that as I've got a game that was assembled similarly). So, where does the line stand? Obviously, if I change - say - only the name, that's not original. So it has to be somewhere in between these two points. Is a game with all the rules of one game, and one additional rule original? Um, slightly, I suppose. What about a game that combines elements from just two games? Probably a bit more original.
I'd say the point that you're at, where you mix elements from several games is quite original enough, and that you can probably get a great game with much less originality than that.
Given this situation, however, you have some cool opportunities for greater originality. It's been my experience that when you have a mix like you do, that a bit of analysis will reveal that there are ways that you can combine the mechanics in ways that are more elegant than just having them stare at each other. This can be a source of great originality as well as streamlining your design.
Or mixing can just generate new additional ideas. For example, I've read and helped with one game recently that ended up with the Sorcerer mechanic and something like Dunjon facts. In combining these things a whole lot of new ideas for how they could be used together came out.
I wholeheartedly endorse the mixing method of game creation.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum