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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Slayer of Dragon RPG: Basic Edition  (Read 1117 times)
ThreeGee
Member

Posts: 170


WWW
« Reply #15 on: March 28, 2003, 08:57:54 AM »

Hey Chris,

Page 10:
Counter-Attack: If the character’s attack fails, the defender may immediately take his action to counter-attack. Whether or not his counter-attack succeeds, both characters roll initiative, as described under Initiative, below.

I like the idea of combos, but I think we both agree there is nothing to be gained, as the rules now stand.

Later,
Grant
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ThreeGee
Member

Posts: 170


WWW
« Reply #16 on: March 28, 2003, 09:01:24 AM »

Hey all,

Does anyone else see something I am overlooking? Once I add a sample adventure this weekend, I would like to call Slayer Basic done, pending playtests.

Thanks,
Grant
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Christoffer Lernö
Member

Posts: 822


« Reply #17 on: March 30, 2003, 01:56:14 AM »

Hmm.. so if I understand the counter rule, a slow character with high defense against a quick opponent would get more attacks than a slow character against an opponent of normal or low quickness?

It's not like it breaks the game, but it's a bit counter-intuitive.

I'm interested in seeing a sample adventure and gametesting too if you want to do stuff on-line.
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formerly Pale Fire
[Yggdrasil (in progress) | The Evil (v1.2)]
Ranked #1005 in meaningful posts
Indie-Netgaming member
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