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Indie Game Design
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I dunno where to begin...
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Topic: I dunno where to begin... (Read 884 times)
Levekius
Member
Posts: 18
I dunno where to begin...
«
on:
August 30, 2001, 08:47:00 AM »
Hello all!
well, I've visited the site once or twice a week, I'm starting to get a feel for the place.
One area where I really, and I mean REALLLLLY need help is all that talk about stances, authorial/directorial control etc...
More to the point, can you please direct me to games (free or commercial) that make extensive use of those whacky techniques.
I really want to learn more about that stuff. I feel like I have ALWAYS used a tiny bit of this stuff with all systems (probably everyone does), but my eyes have really been opened to greater possibilities thanks to this site. That's why I'm looking for shining examples of the genre.
Thanks :smile:
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Ron Edwards
Global Moderator
Member
Posts: 16490
I dunno where to begin...
«
Reply #1 on:
August 30, 2001, 08:58:00 AM »
Hi Martin!
Author stance oriented games: Hero Wars, Orkworld, Sorcerer (modest cough), Wuthering Heights
Director stance oriented games (or with a healthy dose of it in one mechanic or another): Story Engine/Maelstrom, Extreme Vengeance, The Pool
This was just a quick conceptual pass, though - others are welcome to chime in.
Caveat: Unknown Armies is NOT an example, and I have very sticky doubts about both Amber (which I've played) and Nobilis (which I haven't).
Best,
Ron
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Epoch
Member
Posts: 201
I dunno where to begin...
«
Reply #2 on:
August 30, 2001, 10:04:00 AM »
I've played both
Amber
and
Nobilis
. Neither particularly encourages Author or Director stance. Neither do they particular discourage it.
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