The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:32:14 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
CRN Games
(Moderator:
Clinton R. Nixon
)
Magic: Buffing Spells
Pages: [
1
]
« previous
next »
Author
Topic: Magic: Buffing Spells (Read 1219 times)
RamblingMan
Member
Posts: 24
Magic: Buffing Spells
«
on:
March 31, 2003, 01:50:25 PM »
Has anyone had characters that used "buffing" spells? Like, spells that add to their strength? Or create effective strength (like Telekinesis)? I'm trying to figure out a way to represent buffing spells (like Bull's Strength) or tk w/o making it overpowered. I don't want my wizards to cast a couple long-lasting spells in the morning and start throwing 2 ton boulders at each other, but I would like them to be able to add a little strength to themselves or their friends w/in reason. Any thoughts on balancing this?
Logged
RamblingMan
Chris Kucsera
Member
Posts: 10
Magic: Buffing Spells
«
Reply #1 on:
March 31, 2003, 02:29:57 PM »
Hmmm. I don't see buffing spells as a problem. It will cost two spell dice to make the spell last all day. I'd have the caster roll spell dice vs. 3 + [the value of the attribute to be increased]. Successes add directly to the attribute to be raised. This should raise an attribute about 3 or 4 points. Impressive, but not overpowering. Don't forget that this is a magical bonus, which could be easily dispelled or neutralized. Besides, if you let the PCs do it, then they really can't bitch when the NPCs do it too, eh?
CK
Logged
RamblingMan
Member
Posts: 24
Magic: Buffing Spells
«
Reply #2 on:
March 31, 2003, 02:36:44 PM »
I'm not so concerned with buffed PCs plowing through NPCs, as that *only* buffed PCs would do so.
Logged
RamblingMan
anonymouse
Member
Posts: 302
Magic: Buffing Spells
«
Reply #3 on:
March 31, 2003, 09:59:39 PM »
Heh. First Donjon game I ran with my online group had this; a goblin shaman decided to Bloodlust (going wit the crimson/blood goblin theme, one of his words is 'Blood') himself and the other two (remaining) goblins.
It was 1 word (free), affecting a small group (1 die), and lasting for one flurry (free). I rolled his Spell Dice + Magic Ability (skipping Cereb the second time, as per a Clinton suggestion; works well) vs. a Medium difficulty + Donjon Level. The shaman wanted to raise the Virility of each goblin only by 2, so I didn't make it super-hard. And they're already wimpy goblins, so.
Maybe not the ideal solution, but it worked for the NPCs at least.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Clinton R. Nixon
Moderator
Member
Posts: 2624
Magic: Buffing Spells
«
Reply #4 on:
March 31, 2003, 10:46:00 PM »
Quote from: Chris Kucsera
Hmmm. I don't see buffing spells as a problem. It will cost two spell dice to make the spell last all day. I'd have the caster roll spell dice vs. 3 + [the value of the attribute to be increased]. Successes add directly to the attribute to be raised. This should raise an attribute about 3 or 4 points. Impressive, but not overpowering. Don't forget that this is a magical bonus, which could be easily dispelled or neutralized. Besides, if you let the PCs do it, then they really can't bitch when the NPCs do it too, eh?
CK
Chris is totally on the mark - that's exactly how I'd do it (and have done it.)
Logged
Clinton R. Nixon
CRN Games
Chris Kucsera
Member
Posts: 10
Magic: Buffing Spells
«
Reply #5 on:
March 31, 2003, 10:58:59 PM »
Quote from: anonymouse
I rolled his Spell Dice + Magic Ability (skipping Cereb the second time, as per a Clinton suggestion; works well) vs. a Medium difficulty + Donjon Level.
Where did Clinton make this suggestion? I think this would vastly weaken mages, but I could be wrong. I haven't actually had a chance to run Dunjon yet. So all my observations are theoretical, although I'm hoping to change that this weekend.
CK
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum