*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:32:14 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Magic: Buffing Spells  (Read 1219 times)
RamblingMan
Member

Posts: 24


« on: March 31, 2003, 01:50:25 PM »

Has anyone had characters that used "buffing" spells?  Like, spells that add to their strength?  Or create effective strength (like Telekinesis)?  I'm trying to figure out a way to represent buffing spells (like Bull's Strength) or tk w/o making it overpowered.  I don't want my wizards to cast a couple long-lasting spells in the morning and start throwing 2 ton boulders at each other, but I would like them to be able to add a little strength to themselves or their friends w/in reason.  Any thoughts on balancing this?
Logged

RamblingMan
Chris Kucsera
Member

Posts: 10


« Reply #1 on: March 31, 2003, 02:29:57 PM »

Hmmm.  I don't see buffing spells as a problem.  It will cost two spell dice to make the spell last all day.  I'd have the caster roll spell dice vs. 3 + [the value of the attribute to be increased].  Successes add directly to the attribute to be raised.  This should raise an attribute about 3 or 4 points.  Impressive, but not overpowering.  Don't forget that this is a magical bonus, which could be easily dispelled or neutralized.  Besides, if you let the PCs do it, then they really can't bitch when the NPCs do it too, eh?

CK
Logged
RamblingMan
Member

Posts: 24


« Reply #2 on: March 31, 2003, 02:36:44 PM »

I'm not so concerned with buffed PCs plowing through NPCs, as that *only* buffed PCs would do so.
Logged

RamblingMan
anonymouse
Member

Posts: 302


WWW
« Reply #3 on: March 31, 2003, 09:59:39 PM »

Heh. First Donjon game I ran with my online group had this; a goblin shaman decided to Bloodlust (going wit the crimson/blood goblin theme, one of his words is 'Blood') himself and the other two (remaining) goblins.

It was 1 word (free), affecting a small group (1 die), and lasting for one flurry (free). I rolled his Spell Dice + Magic Ability (skipping Cereb the second time, as per a Clinton suggestion; works well) vs. a Medium difficulty + Donjon Level. The shaman wanted to raise the Virility of each goblin only by 2, so I didn't make it super-hard. And they're already wimpy goblins, so.

Maybe not the ideal solution, but it worked for the NPCs at least.
Logged

You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Clinton R. Nixon
Moderator
Member
*
Posts: 2624


WWW
« Reply #4 on: March 31, 2003, 10:46:00 PM »

Quote from: Chris Kucsera
Hmmm.  I don't see buffing spells as a problem.  It will cost two spell dice to make the spell last all day.  I'd have the caster roll spell dice vs. 3 + [the value of the attribute to be increased].  Successes add directly to the attribute to be raised.  This should raise an attribute about 3 or 4 points.  Impressive, but not overpowering.  Don't forget that this is a magical bonus, which could be easily dispelled or neutralized.  Besides, if you let the PCs do it, then they really can't bitch when the NPCs do it too, eh?

CK


Chris is totally on the mark - that's exactly how I'd do it (and have done it.)
Logged

Clinton R. Nixon
CRN Games
Chris Kucsera
Member

Posts: 10


« Reply #5 on: March 31, 2003, 10:58:59 PM »

Quote from: anonymouse
I rolled his Spell Dice + Magic Ability (skipping Cereb the second time, as per a Clinton suggestion; works well) vs. a Medium difficulty + Donjon Level.


Where did Clinton make this suggestion?  I think this would vastly weaken mages, but I could be wrong.  I haven't actually had a chance to run Dunjon yet.  So all my observations are theoretical, although I'm hoping to change that this weekend.

CK
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!