*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:06:29 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Kukri  (Read 1148 times)
Sneaky Git
Member

Posts: 169


« on: April 08, 2003, 01:51:15 PM »

Hmm.  Here's a question.  How would a Khukuri (commonly known as the Kukri), the Nepalese fighting knife made famous by Gurkhas, translate into TRoS?  It's a knife (a pretty big one, I think), but with a heavy chopping blade.  Would it somehow be a cross between a knife and an axe?  Or a knife and a khopesh sword?  What do you all think?

Oh, btw.. here are two links that talk about it.  A bit biased, to be truthful, but interesting reads nonetheless.

http://www.army.mod.uk/brigade_of_gurkhas/history/Kukri_History.htm

http://www.btinternet.com/~britishempire/empire/forces/armyunits/gurkha/gurkhaskukri.htm

Chris
Logged

Molon labe.
"Come and get them."

- Leonidas of Sparta, in response to Xerxes' demand that the Spartans lay down their arms.
Eamon Voss
Member

Posts: 108


WWW
« Reply #1 on: April 08, 2003, 01:58:31 PM »

Quote from: Sneaky Git
Hmm.  Here's a question.  How would a Khukuri (commonly known as the Kukri), the Nepalese fighting knife made famous by Gurkhas, translate into TRoS?  It's a knife (a pretty big one, I think), but with a heavy chopping blade.  Would it somehow be a cross between a knife and an axe?  Or a knife and a khopesh sword?  What do you all think?

Oh, btw.. here are two links that talk about it.  A bit biased, to be truthful, but interesting reads nonetheless.

http://www.army.mod.uk/brigade_of_gurkhas/history/Kukri_History.htm

http://www.btinternet.com/~britishempire/empire/forces/armyunits/gurkha/gurkhaskukri.htm


I love kukris!  So in my incredibly biased view I think they should have the stats of the doppelsword.

Realistically, I guess they should be done as a combination between the knife and axe, or shortsword and axe.  They throw well too so add that in.
Logged

Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Nick the Nevermet
Member

Posts: 352


« Reply #2 on: April 08, 2003, 02:00:33 PM »

IMHO, its a dagger, but switch the Cut and Thrust numbers so its designed for slashing, not stabbing.
Logged
Eamon Voss
Member

Posts: 108


WWW
« Reply #3 on: April 08, 2003, 02:52:31 PM »

Quote from: Nick Pagnucco
IMHO, its a dagger, but switch the Cut and Thrust numbers so its designed for slashing, not stabbing.


My first instinct is to go, 'What?!?'  But in retrospect, you might be right.  Maybe give a +1 on slash damage or something at most for a big, meaty version of the knife.
Logged

Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Jake Norwood
Member

Posts: 2261


WWW
« Reply #4 on: April 08, 2003, 03:10:47 PM »

I'd give it stats like...

Range: Short or Hand
ATN: (cut) 6 (thrust 7 or worse)
Dam: ST + 2c, STp
DTN: 7

It really not a stabbing weapon, nor does it have any of the trappings needed for a good defensive weapon except that it's got enough mass to displace many attacks. It's real strength is in how vicious of a cut it's got for it's length.

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Nick the Nevermet
Member

Posts: 352


« Reply #5 on: April 08, 2003, 08:36:37 PM »

Quote from: Eamon Voss

My first instinct is to go, 'What?!?'  But in retrospect, you might be right.  Maybe give a +1 on slash damage or something at most for a big, meaty version of the knife.


Sorry for not being clear; when I said 'cut and thrust numbers' I meant both TN and damage.  My grandpa came back from WWII with a Kukri (wish I knew the story behind getting it), scabard and all.  It really is an impressive looking weapon, and definitely looks like a slash/chop from that would be a very, very bad thing.
Logged
Salamander
Member

Posts: 450


« Reply #6 on: April 09, 2003, 01:46:36 AM »

Quote from: Nick Pagnucco

It really is an impressive looking weapon, and definitely looks like a slash/chop from that would be a very, very bad thing.


It is.
Logged

"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Eamon Voss
Member

Posts: 108


WWW
« Reply #7 on: April 09, 2003, 07:31:38 AM »

Quote from: Salamander
Quote from: Nick Pagnucco

It really is an impressive looking weapon, and definitely looks like a slash/chop from that would be a very, very bad thing.

It is.


While it is a nasty weapon, I can't reconcile giving it a +2 slash.  That makes it the equivalent of a falchion.  I would argue for a +1 slash.
Logged

Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Jake Norwood
Member

Posts: 2261


WWW
« Reply #8 on: April 09, 2003, 07:56:29 AM »

I gave it a +2 cut based on what I've read and handled. A kukri, though only 18" long, can behead a man. They have a spectacular cut. Their disadvantages are their length and--I presume--defensive capabilities. While I agree that a messer is probably meaner, I think it deserves better than ST+1...ST+1.5 might be perfect, but pointless.

Perhaps ST+1 for the foot-long variety, and ST+2 for the longer variety (up to 2')?

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Eamon Voss
Member

Posts: 108


WWW
« Reply #9 on: April 09, 2003, 08:48:30 AM »

Quote from: Jake Norwood
I gave it a +2 cut based on what I've read and handled. A kukri, though only 18" long, can behead a man. They have a spectacular cut. Their disadvantages are their length and--I presume--defensive capabilities. While I agree that a messer is probably meaner, I think it deserves better than ST+1...ST+1.5 might be perfect, but pointless.

Perhaps ST+1 for the foot-long variety, and ST+2 for the longer variety (up to 2')?


Hmmm... the pointless and idiotic solution to this conundrum is to heavily modify TROS.  Lets multiply the damage values by 100.  Then we can make the damage results per weapon more specific.  Of course, this would require multiplying armor and toughness values by 100, and modifications to the damage charts will have to ensue.  And while we are at it, lets add a d100 randomizing value to damage.

Sorry.  Couldn't help myself after the meeting I just left.  I think Jake's solution is good, and fits better into the TROS weapon description paradigm.
Logged

Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #10 on: April 09, 2003, 09:34:46 AM »

I'd allow the +2 for largish ones. And allow big Falchions to go to +3 or higher.

Anyone want to do stats for a Headsman's Falchion (or the sword or axe while we're at it)? Unlikley to be used in combat, but, hey, you never know.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Brian Leybourne
Member

Posts: 1793


« Reply #11 on: April 09, 2003, 12:36:30 PM »

Quote from: Jake Norwood
I gave it a +2 cut based on what I've read and handled. A kukri, though only 18" long, can behead a man. They have a spectacular cut. Their disadvantages are their length and--I presume--defensive capabilities. While I agree that a messer is probably meaner, I think it deserves better than ST+1...ST+1.5 might be perfect, but pointless.Perhaps ST+1 for the foot-long variety, and ST+2 for the longer variety (up to 2')?


Sounds reasonable enough. My biggest problem so far is the 7 DTN you gave it. They're relatively short and unwieldy (so far as trying to get them in the way of a sword), I would have to say 8 fits better IMO.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!