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The Riddle of Steel
Conflicting spells & Multiple Familiars
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Topic: Conflicting spells & Multiple Familiars (Read 612 times)
PAD the MAD
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Posts: 11
Conflicting spells & Multiple Familiars
«
on:
April 13, 2003, 01:20:02 AM »
Hi all,
Been running RoS for several sessions now and have some good players and a nice mix of characters who are developing nicely. A couple of things cropped up as a result of last session that I'd be interested in peoples views on.
1) Two spells get cast on the same person that have conflicting effects. How do you determine which spell wins out? Based on power of spell?(highest used Vagaries?), Net successes?.
The example in question was a Dominate spell to get a PC to attack another PC vs the PC using a Beneath Notice spell to give him time to run away...
Ideas? Comments?
2) Later in the session we were discussing what happens if the Familiar of a sorceror character has offspring. Easy solution - they're normal critters. But, it also occured to me that for 10 SA points it is feasible to purchase another Minor Advantage e.g. a second familiar.
So, other than another pair of eyes to use, do you think the sorceror should gain any other benefits from the second familiar? e.g. the automatic 1 months ageing soak.
BFN
PAD the MAD
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You know you're an Evil GM when your players make up back up Rolemaster characters in readiness for the next session
PAD the MAD
Member
Posts: 11
Lack of replies...
«
Reply #1 on:
April 16, 2003, 10:40:18 AM »
Hi all,
Someone please give a reply!
Even if it to say this topic has been done to death elsewhere - at least then I'll know to go looking for it.
BFN
Paul
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You know you're an Evil GM when your players make up back up Rolemaster characters in readiness for the next session
Jake Norwood
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Posts: 2261
Conflicting spells & Multiple Familiars
«
Reply #2 on:
April 16, 2003, 10:51:05 AM »
Hey PAD,
1) I'd probably go with either what was most recently cast, or by margin of success.
2) I'd never considered a second familiar. Silly me. I say it's only good for another set of eyes--not addit'l aging bonuses or the like.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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PAD the MAD
Member
Posts: 11
Thanks
«
Reply #3 on:
April 16, 2003, 11:09:04 AM »
Cheers Jake,
I was planning on going with the extra pair of eyes and no bonus to aging resistance...
Still not sure about the magic interaction - I like the idea of multiple magics affecting each other but it does make things complicated...
Not sure about margin of success as that (generally) favours the less powerful spell i.e. lower CTN (assuming equality of caster ability).
Must think on this some more...
BFN
Paul
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You know you're an Evil GM when your players make up back up Rolemaster characters in readiness for the next session
Jake Norwood
Member
Posts: 2261
Re: Thanks
«
Reply #4 on:
April 16, 2003, 01:13:12 PM »
Quote from: PAD the MAD
Not sure about margin of success as that (generally) favours the less powerful spell i.e. lower CTN (assuming equality of caster ability).
Not the less powerful spell--the more direct and simpler spell. It's occam's razor in action.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
PAD the MAD
Member
Posts: 11
Alternate Views
«
Reply #5 on:
April 18, 2003, 04:03:26 AM »
Hi again,
I hadn't thought of the simpler, more direct spell idea for some reason - obviously still too used to other magic systems where bigger is better...
Always nice to see things from another viewpoint. Thanks!
BFN
PAD
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You know you're an Evil GM when your players make up back up Rolemaster characters in readiness for the next session
Ashren Va'Hale
Member
Posts: 427
Conflicting spells & Multiple Familiars
«
Reply #6 on:
April 18, 2003, 01:03:31 PM »
oops, I let Mayhem get extra aging bonuses for his second familiar... well, not my problem anymore since that game is over!
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Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
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