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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Phew, finally (Character Generator software)  (Read 3182 times)
Brian Leybourne
Member

Posts: 1793


« on: April 21, 2003, 05:04:05 PM »

What happened to the Driftwood Progress sticky anyway? This should really have gone in there.

Anyway, the Character Generator software is done. I just need a day or two to package it up and I'll send it to Jake to throw on the webpage. Is it any good? Only you can decide...

Jeez man, I thought the Combat Sim was a lot of work. Until you start coding something like this, you don't realise just how much intricacy there is in the TROS character creation process. I'm not saying complicated or hard, just that there are a lot of nuances, and capturing them all is exhausting :-)

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Ashren Va'Hale
Member

Posts: 427


« Reply #1 on: April 21, 2003, 05:50:58 PM »

sorry I never got back to you on the beta copy I got, my PC refused to run it because of a registry problem that resulted from some old crap i never fixed. Sorry about that.
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Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
Brian Leybourne
Member

Posts: 1793


« Reply #2 on: April 21, 2003, 06:00:57 PM »

No worries, I had a couple of other testers, and some damn good feedback from them.

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Dave Turner
Member

Posts: 27


« Reply #3 on: April 21, 2003, 06:04:01 PM »

Let me chime in with an anticipatory thanks.  Based on your other work, it's a good bet that this generator is a good one.  ;)
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"Build a man a fire and you warm him for a day.  Set a man on fire and you warm him for the rest of his life."
Jason Kottler
Member

Posts: 51


WWW
« Reply #4 on: April 21, 2003, 08:06:38 PM »

Rats! Having received my copy of TRoS full rules after work today, it was my secret ambition to write a cross - platform chargen tool.

Do you share your source? If so, what language are you working in?

Oh, and thanks for the combat sim. It's provided hours of entertainment while waiting for builds.
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Jason Kottler -Ultrablamtacular!
Mokkurkalfe
Member

Posts: 340


« Reply #5 on: April 22, 2003, 03:11:01 AM »

Is it possible to port characters from this chargen to the combat sim? If not, is it hard to fix?
Not that it's a real issue. I mean, it doesn't take long to just write down the stats in the sim. But still...

Anyway, it's probably great, and yet another reason for me to get a laptop onto the gaming table.
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Joakim (with a k!) Israelsson
Valamir
Member

Posts: 5574


WWW
« Reply #6 on: April 22, 2003, 04:55:59 AM »

This thing will blow you away.  It is too cool.
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Salamander
Member

Posts: 450


« Reply #7 on: April 22, 2003, 09:10:08 AM »

When Valamir gushes about it being too cool, that says something.  Looking forward to it. I like the Combat Sim, and I think I can put the Char Gen to good use too!
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"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Valamir
Member

Posts: 5574


WWW
« Reply #8 on: April 22, 2003, 09:16:18 AM »

Yeah.  I had given him a bunch of ideas a couple of which were of the "this is important" variety, but the majority of which were of the "this would be really cool if it wasn't too much trouble" variety...thinking perhaps they'd be something he'd add to a future version.

Nope.  Pretty much everything I threw at him he put in.  The second version I saw...damn, and I thought the first version was good.

The only thing it doesn't do is give me a full 3d rendered animated avatar of my character based on my traits, descriptive qualities and purchased gear.  I'm still pretty disappointed about that ;-)
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Eamon Voss
Member

Posts: 108


WWW
« Reply #9 on: April 22, 2003, 09:20:10 AM »

Quote from: Valamir
The only thing it doesn't do is give me a full 3d rendered animated avatar of my character based on my traits, descriptive qualities and purchased gear.  I'm still pretty disappointed about that ;-)


What?  What kind of character creator are they trying to dump on us?!?

Seriously though, I'm having to be careful not to drool on my keyboard in anticipation here.  

Does it generate printable character sheets?  And in what sort of format?
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Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Valamir
Member

Posts: 5574


WWW
« Reply #10 on: April 22, 2003, 09:33:23 AM »

Printable yes, with options that allow you to select what you want to show...which maneuvers do you want listed, which CPs do you want put in the icon space, etc.  But the version I tested was formatted for landscape it hadn't occured to me at the time I looked at it that someone would have a strong preference for portrait, so that wasn't among the feedback I gave at least.

To give a few teasers:

EVERY item listed in the purchase lists is available to buy simply by clicking on the list and having it automatically deduct the cost from your starting money.  And if that isn't enough, you can add pretty much anything you want to the lists to be saved for future use.

You select your country of origin using hotspots on a full color map of Wyerth (which populates all of the bonuses and such to traits and skills automatically).  And if you're not playing in Wyerth you can enter your own origin countries and enter the pertinent bonuses.

The Skill section is smart enough to not let you continue until you actually assign a specialty to those skills that require one, AND automatically populates those specialties which are profession specific... e.g. filling in the "Clan" specialty for Ettiquette when you select the Warrior profession.

Basically.  Design your character from start to printable sheet without opening the book.  At all.

Drool in anticipation all ye mortals, and envy those of us who already have a copy Bwahaha.
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Eamon Voss
Member

Posts: 108


WWW
« Reply #11 on: April 22, 2003, 09:45:30 AM »

Quote from: Valamir
Drool in anticipation all ye mortals, and envy those of us who already have a copy Bwahaha.


Great!  I just drooled all over the keyboard!  

My gawd, this sounds too good to be true.  Am I dreaming?  Someone pinch me?  How much must I pay for Brian's masterpiece?
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Realism in a melee game is not a matter of critical hit charts, but rather the ability to impart upon the player the dynamism of combat.
Valamir
Member

Posts: 5574


WWW
« Reply #12 on: April 22, 2003, 10:01:47 AM »

I think it could EASILY be something worth paying for.  Its that good.

I'd also recommend having a couple dozen CDs printed up with a nice TROS label on them and either selling or giving them away as premiums at GenCon with book purchase.
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Salamander
Member

Posts: 450


« Reply #13 on: April 22, 2003, 11:21:58 AM »

I think I'm gonna load this on my desk-top and start building opponents on the fly. Hehehehe...
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"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Durgil
Member

Posts: 306


« Reply #14 on: April 22, 2003, 11:37:49 AM »

This sounds like an incredible program and I can't wait to get my hands on it.  I just have to questions:
First, is it in anyway customizable?  By this I mean if I as Seneschal have added a few skills to the list that aren't in the rule book, can I add them to the program?
Second, when can we start downloading?!!!!
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Tony Hamilton

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