The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:24:40 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Civilization(TM) RPG game?
Pages: [
1
]
« previous
next »
Author
Topic: Civilization(TM) RPG game? (Read 750 times)
fabien
Member
Posts: 10
Civilization(TM) RPG game?
«
on:
April 22, 2003, 08:53:40 AM »
In a previous thread about innovation, I ended asking about some kind of Civilization-like mechanics in RPG. By this, I don't mean a RPG where you're playing God-like creatures building civilizations, but instead game mechanics that allow PC to influence the technological, social and even (why not?) magical level of their civilization, and be influenced back. The system must handle things like Building Wonders, Science Discovery, New Exploration, Political Revolution, etc. Also, the PC are influenced by such things, like easier access to some skills and technology, gain of reknown, etc.
Currently, my first draft on this is really minor: a set of ten cultural domains, that are used to determine the current cost (and so presence) of different skills in this civilization/culture (that include special culture like an hermetic group, or specially trained troups) and players can influence it by making great things (like research, discovery, influencing enough people, teaching or
simply
heroic actions of great visibility). Details are still needed but I would like to know what exist on the subject or what people are working on currently.
Note that I aim for a very classical RPG, without anything new in terms of meta-gaming (I mean by this, may be wrongly, aspects like balance of power, flow play, etc.).
Bruce Baugh was nice enough to talk about his Gamma World game due to fall. Bruce, I would like to learn a little more about this, on your approach of the problem and how you see it fit in a play flow of RPG. Any other people are working on similar thing?
Logged
Fabien Ninoles
http://harmonies.tzone.org
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Civilization(TM) RPG game?
«
Reply #1 on:
April 22, 2003, 09:39:31 AM »
I've worked on several projects like this. Here's somthing that we tentatively started on the fora here:
http://www.indie-rpgs.com/viewtopic.php?t=1454
Also see the following thread for a more overhead approach:
http://www.indie-rpgs.com/viewtopic.php?t=3831
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
fabien
Member
Posts: 10
Civilization(TM) RPG game?
«
Reply #2 on:
April 22, 2003, 06:54:17 PM »
Thanks Mike for the links!
The concept is very interesting and I'm pretty sure I would love to play such game (currently,
FreeCiv, a Civilization Clone, is one of my preferred game on PC). However, as I state in my first post, I doesn't aim for a far different play flow of traditional RPG. I just one to include
some mechanics to make elements like culture, technology and civilization in general able to influence the characters and vice-versa. May be it's more a Torg-like game, indeed, but in a more down-to-earth twist?
Clearly, I'm on the Simulationist side, at least on the static part of the game. ;)
Logged
Fabien Ninoles
http://harmonies.tzone.org
M. J. Young
Member
Posts: 2198
Civilization(TM) RPG game?
«
Reply #3 on:
April 23, 2003, 10:16:15 PM »
Fabien--in your comments on this on the rant thread, you mentioned Multiverser, and wrote it off as superficial in this regard. I hadn't seen this thread yet, and that one was closed, so I responded to those comments on the
http://www.indie-rpgs.com/viewtopic.php?p=63694#63694
">Rant Against a Rant thread.
--M. J. Young
Logged
Check out
Multiverser
M. J. Young Net
talysman
Member
Posts: 675
Civilization(TM) RPG game?
«
Reply #4 on:
April 23, 2003, 11:22:26 PM »
the canonical example of a role-playing that allowed civilization-building is
Aria
, although I think it would need to be tweaked if if you wanted to use it for a game that built civilizations from scratch; I don't remember there being any rules for civilizations to generate subcultures within themselves, for example, other than subcultures being mentioned in the text descriptions of some indices (like the religious index or the humanities index.)
Aria
did not really seem to be aimed at a group creation of a civilization, but more towards a GM creating the basics of a civilization, which was then used either as a traditional RPG setting or in interactive societal-level play, where the players took on specific social factors or subgroups within a society and developed the setting further through actual play.
there were hints of this kind of thing in other games. an early
GURPS
product (detailing Caithness) mentioned ratings for cities/political players in terms of food, military, and other resources and suggested using these as modifiers to standard
GURPS
-style rolls to determine social changes.
several years ago, I started a project to simplify
Aria
using some
FUDGE
terms. I set it aside and haven't worked with it for quite a while, but you can see the crude beginnings of it
here
. it's missing a lot: I never described how to use any of this in actual play; I'm not even sure if I would have developed it in that direction, since I was mainly interested in it as a descriptive technique.
Logged
John Laviolette
(aka Talysman the Ur-Beatle)
rpg projects:
http://www.globalsurrealism.com/rpg
fabien
Member
Posts: 10
Civilization(TM) RPG game?
«
Reply #5 on:
April 24, 2003, 06:59:50 AM »
Quote from: M. J. Young
Fabien--in your comments on this on the rant thread, you mentioned Multiverser, and wrote it off as superficial in this regard. I hadn't seen this thread yet, and that one was closed, so I responded to those comments on the
http://www.indie-rpgs.com/viewtopic.php?p=63694#63694
">Rant Against a Rant thread.
--M. J. Young
Hello!
Far from me to diminish Multiverser! I could even said that if I knew it some years ago, I would have switch to it instead of starting my own rpg. It's a nice system and I really like the bias rule. However, it doesn't correspond to my current vision of "how things should work in my games".
In the "System Matters" way, what's I'm looking for is a society-building mechanics that the player can directly influence and be influence by it, not only on the narrative side, but also on the game side (and I'm
not
referring to GNS here). I want to make specific difference from culture and world. For example, even if Newton where really brillant, he should have need a really great insight to discover the general relativity. Still, such insight must be possible and, correctly deploy, can influence the whole world, making it "progressing" in that direction.
So, what I want may be described this way:
[*] Society-level descriptors (just like we find in game like Torg, Gurp, Multiverser, etc.)
[*] A mechanic for Society development (like the one found in Civilization both more RPG
oriented).
[*] A concrete link between PC-level mechanics and Society-level mechanics.
[/list:u]
Currently, I have a system that allow me to set the cost of each skill using different factors, each skill being interelated to each other using some generalization/specialization mechanic.
I also have a premisse of Society Descriptors using 8 differents domains. What's missing is to link both of them and to, may be, give secondary descriptors to society mechanics. So just like PC go to some training to acquire such and such skills, influencing both their skills and stats, they can also take some actions to make their society progressing in different aspects, influencing both the primary (technological, political, economical, etc.) and secondary (electrical energy, democratic government, capitalist market) domains.
Hope this is a little more clear (really sorry, I often miss the correct words to express myself in English).
Logged
Fabien Ninoles
http://harmonies.tzone.org
fabien
Member
Posts: 10
Civilization(TM) RPG game?
«
Reply #6 on:
April 24, 2003, 07:06:12 AM »
Talysman
:
Thanks for the comment on Aria. I will try to find it to see how they approach society
development. I was looking at your adaptation and that sound great, although I doesn't
follow the same approach currently (for example: size and age of society are just like the
same attributes for PC: they can influence other stats but doesn't usually need to be specific stats by themself).
Thanks you everyone for your hints, it really the wonderful diversity of RPG. But unless Bruce's Gamma World is what I'm looking for, I think I will still have to work on my ideas. :)
Logged
Fabien Ninoles
http://harmonies.tzone.org
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum