The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:42:39 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Scenario - Indian Summer
Pages: [
1
]
« previous
next »
Author
Topic: Scenario - Indian Summer (Read 1015 times)
furashgf
Member
Posts: 55
Scenario - Indian Summer
«
on:
September 08, 2001, 09:14:00 PM »
Logged
Gary Furash,
furashgf@alumni.bowdoin.edu
"Life is what happens to you when you're making other plans"
Ron Edwards
Global Moderator
Member
Posts: 16490
Scenario - Indian Summer
«
Reply #1 on:
September 10, 2001, 06:57:00 AM »
Great stuff, Gary. Of course, I'd say that, as it's very much in the "visit America's microcultures with a twist" vein that I like to play.
Your demon concept parallels that of Raven's as expressed on the old mailing list; check out the Archives on the Sorcerer website ("What is a demon?" "Demon motives") for some of his thoughts in that direction. It is PERFECT for the kind of scenario construction presented in The Sorcerer's Soul.
Set up a game and play!
Best,
Ron
Logged
furashgf
Member
Posts: 55
Scenario - Indian Summer
«
Reply #2 on:
September 10, 2001, 04:13:00 PM »
Thanks Ron.
Oddly enough, there are some writers who write the way you describe in Sorcerer' soul. In Stephen King's biography, he basically says that he starts by investing heavily in the backstory and characters. At that point, the story kind of writes itself, since everything's "in motion" without any "plotting" required. He says its even easier for him because, as a Horror writer, he's fine with whatever (horrible) thing happens to his character.
G
Logged
Gary Furash,
furashgf@alumni.bowdoin.edu
"Life is what happens to you when you're making other plans"
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Scenario - Indian Summer
«
Reply #3 on:
September 11, 2001, 06:51:00 AM »
I haven't read Raven's stuff, but here's my take. The demons are what you traded for, the reason you have the secret. Make them totally mundane. I think this would be really cool.
For example, John Baxter is a high powered attorney with all that comes with that. Success, fortune, power. Give all that a power rating, and all the other trappings of a demon, and have the player roll those stats to be able to do anything a high-powered attorney could do.
What is his secret? He sandbagged a partner who was standing in his way to get the job. He planted false information to get the guy fired. His telltale is that he gets a guilty look on his face now when people mention that fortunate promotion.
Like the show "Six Feet Under" the ghosts are metaphorical. For John, his ghost is the face of the guy he got fired after it happened. John wonders now what has become of the guy.
In this version, there would be no humanity rolls for contacting, summoning, etc. Instead just the normal rolls for doing bad stuff to people to get what you want. I've always thought that Sorcerer was just an extended metaphor for this anyhow. In this case you are playing with the metaphor in the background instead of manifest as actual demons. Instead you just have demons of the mind.
Mike Holmes
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum