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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Scenario - Indian Summer  (Read 1015 times)
furashgf
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Posts: 55


« on: September 08, 2001, 09:14:00 PM »

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Gary Furash, furashgf@alumni.bowdoin.edu
"Life is what happens to you when you're making other plans"
Ron Edwards
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« Reply #1 on: September 10, 2001, 06:57:00 AM »

Great stuff, Gary. Of course, I'd say that, as it's very much in the "visit America's microcultures with a twist" vein that I like to play.

Your demon concept parallels that of Raven's as expressed on the old mailing list; check out the Archives on the Sorcerer website ("What is a demon?" "Demon motives") for some of his thoughts in that direction. It is PERFECT for the kind of scenario construction presented in The Sorcerer's Soul.

Set up a game and play!

Best,
Ron
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furashgf
Member

Posts: 55


« Reply #2 on: September 10, 2001, 04:13:00 PM »

Thanks Ron.

Oddly enough, there are some writers who write the way you describe in Sorcerer' soul.  In Stephen King's biography, he basically says that he starts by investing heavily in the backstory and characters.  At that point, the story kind of writes itself, since everything's "in motion" without any "plotting" required.  He says its even easier for him because, as a Horror writer, he's fine with whatever (horrible) thing happens to his character.

G
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Gary Furash, furashgf@alumni.bowdoin.edu
"Life is what happens to you when you're making other plans"
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #3 on: September 11, 2001, 06:51:00 AM »

I haven't read Raven's stuff, but here's my take. The demons are what you traded for, the reason you have the secret. Make them totally mundane. I think this would be really cool.

For example, John Baxter is a high powered attorney with all that comes with that. Success, fortune, power. Give all that a power rating, and all the other trappings of a demon, and have the player roll those stats to be able to do anything a high-powered attorney could do.

What is his secret? He sandbagged a partner who was standing in his way to get the job. He planted false information to get the guy fired. His telltale is that he gets a guilty look on his face now when people mention that fortunate promotion.

Like the show "Six Feet Under" the ghosts are metaphorical. For John, his ghost is the face of the guy he got fired after it happened. John wonders now what has become of the guy.

In this version, there would be no humanity rolls for contacting, summoning, etc. Instead just the normal rolls for doing bad stuff to people to get what you want. I've always thought that Sorcerer was just an extended metaphor for this anyhow. In this case you are playing with the metaphor in the background instead of manifest as actual demons. Instead you just have demons of the mind.

Mike Holmes
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