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(November 03, 2007, 04:35:43 AM)
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Indie Game Design
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Agency 13, a game
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Topic: Agency 13, a game (Read 1311 times)
Matt Machell
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Posts: 477
Agency 13, a game
«
on:
September 10, 2001, 02:51:00 AM »
Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace.
I posted this on RPG.NET's games design forum a while ago, so apologies to those who've seen it before. It has changed somewhat since then.
Anyway, having recently discovered the Forge, I thought I'd see what you guys thought. I'd like some comments/opinions etc.
http://www.realms.org.uk/agency13
Matt
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GB Steve
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Posts: 429
Agency 13, a game
«
Reply #1 on:
September 10, 2001, 03:11:00 AM »
Groovy baby! Yeah!
It looks like Over The Edge crossed with GURPS. That said, you keep it nice and simple.
There probably needs to be something more on the effect of weapons, presumably they could act like a multiplier as in OtE.
Steve
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Matt Machell
Member
Posts: 477
Agency 13, a game
«
Reply #2 on:
September 10, 2001, 03:35:00 AM »
Yeah, damage was one of the areas which I was considering adding more to.
Thing is, does it fit the genre?
In that sort of action series it didn't seem to matter what type of weapon you used, only how good you were with it.
Matt
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Jason L Blair
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Posts: 636
Nothing is sacred.
Agency 13, a game
«
Reply #3 on:
September 10, 2001, 03:58:00 AM »
Matt,
I haven't checked out A•13 yet, but "Lost Gods?" Damn, boy... that is the whip. Big ol' kudos.
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Jason L Blair
Writer, Game Designer
Matt Machell
Member
Posts: 477
Agency 13, a game
«
Reply #4 on:
September 10, 2001, 04:12:00 AM »
Wow, praise from the guy behind Little Fears!
Thanks.
Matt
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GB Steve
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Agency 13, a game
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Reply #5 on:
September 10, 2001, 05:17:00 AM »
Quote
In that sort of action series it didn't seem to matter what type of weapon you used, only how good you were with it.
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Matt Machell
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Posts: 477
Agency 13, a game
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Reply #6 on:
September 10, 2001, 06:05:00 AM »
Quote
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Ron Edwards
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Agency 13, a game
«
Reply #7 on:
September 10, 2001, 06:16:00 AM »
Matt, if you haven't read or played Extreme Vengeance, you really need to do it now. It really broke the ground for the kind of game we're talking about, and many of its design features (both the ones that work and the little-sticky ones) are crucial learning experiences.
Best,
Ron
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Matt Machell
Member
Posts: 477
Agency 13, a game
«
Reply #8 on:
September 10, 2001, 06:36:00 AM »
Quote
Matt, if you haven't read or played Extreme Vengeance, you really need to do it now. It really broke the ground for the kind of game we're talking about, and many of its design features (both the ones that work and the little-sticky ones) are crucial learning experiences.
Haven't looked at it, I'm aware of it though.
As an aside, it's one of those games where the name really put me off. Superficial I know, but there we are.
Might see if one of my friends has got a copy.
Matt
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