*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:13:02 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Agency 13, a game  (Read 1311 times)
Matt Machell
Member

Posts: 477


WWW
« on: September 10, 2001, 02:51:00 AM »

Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace.

I posted this on RPG.NET's games design forum a while ago, so apologies to those who've seen it before. It has changed somewhat since then.

Anyway, having recently discovered the Forge, I thought I'd see what you guys thought. I'd like some comments/opinions etc.


http://www.realms.org.uk/agency13



Matt

Logged

GB Steve
Member

Posts: 429


WWW
« Reply #1 on: September 10, 2001, 03:11:00 AM »

Groovy baby! Yeah!

It looks like Over The Edge crossed with GURPS. That said, you keep it nice and simple.

There probably needs to be something more on the effect of weapons, presumably they could act like a multiplier as in OtE.

Steve
Logged
Matt Machell
Member

Posts: 477


WWW
« Reply #2 on: September 10, 2001, 03:35:00 AM »

Yeah, damage was one of the areas which I was considering adding more to.

Thing is, does it fit the genre?

In that sort of action series it didn't seem to matter what type of weapon you used, only how good you were with it.

Matt
Logged

Jason L Blair
Member

Posts: 636

Nothing is sacred.


WWW
« Reply #3 on: September 10, 2001, 03:58:00 AM »

Matt,

I haven't checked out A•13 yet, but "Lost Gods?" Damn, boy... that is the whip. Big ol' kudos.



Logged

Jason L Blair
Writer, Game Designer
Matt Machell
Member

Posts: 477


WWW
« Reply #4 on: September 10, 2001, 04:12:00 AM »

Wow, praise from the guy behind Little Fears!

Thanks.

Matt
Logged

GB Steve
Member

Posts: 429


WWW
« Reply #5 on: September 10, 2001, 05:17:00 AM »

Quote

In that sort of action series it didn't seem to matter what type of weapon you used, only how good you were with it.
Logged
Matt Machell
Member

Posts: 477


WWW
« Reply #6 on: September 10, 2001, 06:05:00 AM »

Quote
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #7 on: September 10, 2001, 06:16:00 AM »

Matt, if you haven't read or played Extreme Vengeance, you really need to do it now. It really broke the ground for the kind of game we're talking about, and many of its design features (both the ones that work and the little-sticky ones) are crucial learning experiences.

Best,
Ron
Logged
Matt Machell
Member

Posts: 477


WWW
« Reply #8 on: September 10, 2001, 06:36:00 AM »

Quote

Matt, if you haven't read or played Extreme Vengeance, you really need to do it now. It really broke the ground for the kind of game we're talking about, and many of its design features (both the ones that work and the little-sticky ones) are crucial learning experiences.


Haven't looked at it, I'm aware of it though.

As an aside, it's one of those games where the name really put me off. Superficial I know, but there we are.

Might see if one of my friends has got a copy.


Matt
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!