The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:37:49 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Arranging an (in-game) tournament.
Pages: [
1
]
« previous
next »
Author
Topic: Arranging an (in-game) tournament. (Read 498 times)
Tywin Lannister
Member
Posts: 95
Arranging an (in-game) tournament.
«
on:
May 15, 2003, 05:27:22 AM »
In a few sessions' time, my players' characters will take part in a grand tourney, arranged by the local lord in honor of his recently deceased son and heir. From all over the Island Kingdoms, participants (knights) and lords and ladies will arrive to participate.
I've scoured the net for basic information on tournaments, and have designed:
The tourney grounds, the rules (archery contest, joust, lances), participating knights, attending lords and ladies, a number of banners and noble houses, some select NPCs, and I have checked out information about chivalry and such.
In the tournament, knights will participate with their field armor, but for weapons they will use wooden mock swords, and some will use whalebone swords.
Any suggestions for stats for mock swords (wood) and mock swords (whalebone)? These "friendly" weapons were called batons in the Medieval ages.
Any suggestions for the tournament in general? Anything else I should include?
I'm not writing any story points, as I assume they will come anyway due to the results of various bouts ("The Red Knight single-handedly defeated our lord, he is gonna pay for that!", "Who is that fair lady?" etc.)
Logged
The trees bend their boughs towards the earth and nighttime birds float as black faces.
Brian Leybourne
Member
Posts: 1793
Arranging an (in-game) tournament.
«
Reply #1 on:
May 15, 2003, 01:13:35 PM »
Quote
Any suggestions for the tournament in general? Anything else I should include?
Well, if it's a tourney there should certainly be jousting as well. OBAM has some notes on that (which I could probably forward you, if you ask nicely *grin*).
Also, historically knights in tournament melee wouldn't use wooden swords - the feel would be too much different from real swords and tournaments are/were thinly disguised training and "how good is he compared to me" exercises, so knights would want to fight at their best. I must admit that I have never heard of whalebone weapons though, so my knowledge may be lacking. Anyway, according to all my reading they used metal swords that were blunted instead - use the bashing table instead of the cutting or piercing table, and drop the damage rating by a couple of levels. Yes, still possible to seriously hurt someone, accidentally or on purpose, we're not talking quilting bees here, but men with weapons hitting each other.
Brian.
Logged
Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Tywin Lannister
Member
Posts: 95
Arranging an (in-game) tournament.
«
Reply #2 on:
May 16, 2003, 11:13:26 AM »
Quote
Well, if it's a tourney there should certainly be jousting as well. OBAM has some notes on that (which I could probably forward you, if you ask nicely *grin*).
Could you please forward them to me? (*bambi eyes*) :-)
The reason I decided on wooden/whalebone weapons was because of some information I found at
http://www.chronique.com
, a site about medieval jousting, chivalry, tournaments etc.
Logged
The trees bend their boughs towards the earth and nighttime birds float as black faces.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Arranging an (in-game) tournament.
«
Reply #3 on:
May 16, 2003, 01:53:51 PM »
When I do this sort of stuff, I always combine it with some popular festival. So that there are all sorts of competitions to participate in. This means that the non-noble characters have stuff to do, and the nobles can slum it if they like.
Footraces, Weightlifting, Wrestling (with animals if appropriate ones are available), Eating and Drinking Contests. Whatever. Just more opportunities to get in trouble.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum