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Indie Game Design
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Theme Music
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Topic: Theme Music (Read 1545 times)
Tim C Koppang
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Posts: 356
Theme Music
«
on:
September 13, 2001, 01:47:00 PM »
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Tim C Koppang
TCK Roleplaying
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Hero's Banner
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Theme Music
«
Reply #1 on:
September 14, 2001, 08:10:00 AM »
"Who are those guys?"
"They're my theme music; every good hero should have some."
-I'm Gonna Git You Sucka
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Galfraxas
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Posts: 75
Theme Music
«
Reply #2 on:
September 14, 2001, 10:23:00 PM »
Sounds like a lot of fun, and could provide some interesting games, with a computer, or a multi disc changer randomly selecting tunes, it could be a unique experience... I shudder to think of what kind of game would start with something like Limp Bizkit, and go into a Yanni or Barney song... *grin*
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Imagination is the key to inner peace. Do you know which door it lies behind?
contracycle
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Posts: 2807
Theme Music
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Reply #3 on:
September 17, 2001, 03:57:00 AM »
Reminds me of the Distant Drummers in Halo Jones.
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Tim C Koppang
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Posts: 356
Theme Music
«
Reply #4 on:
September 17, 2001, 08:58:00 PM »
Quote
On 2001-09-15 02:23, Galfraxas wrote:
I shudder to think of what kind of game would start with something like Limp Bizkit, and go into a Yanni or Barney song... *grin*
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Tim C Koppang
TCK Roleplaying
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
Theme Music
«
Reply #5 on:
September 19, 2001, 05:51:00 AM »
Ever seen "Weather the Cuckoo Likes" a supplement for Over the Edge? It details the cut-ups, who, in-game, use a sort of method similar to what you describe. It might interest you.
Mike
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John Wick
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Posts: 210
Theme Music
«
Reply #6 on:
September 19, 2001, 07:45:00 AM »
I'm actually using a similar mechanic for NEVERLAND which invokes a tape of the game's "soundtrack." Each player has a theme song, and during that song, they get bonuses.
Villains also have theme songs, by the way...
This also keeps the game very episodic: the game session lasts as long as the tape (with an interlude while the GM flips it from Side 1 to Side 2).
Looking forward to seeing what you did with it...
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Carpe Deum,
John
Marco
Member
Posts: 1741
Theme Music
«
Reply #7 on:
September 20, 2001, 09:45:00 AM »
Theme Song was (and will be again) an Enhancement for JAGS characters. The player could buy (for points) the right to play a song once during a play session (or more) and, more or less, while that song was playing would get advantages to things like Stealth (Axel F) Flying Aircraft (Danger Zone), general combat (Mission Impossible), or whatever.
JAGS (Just Another Gaming System) is pretty rules-heavy and simulationist--but the weird enhancement rules make for some interesting additions. We dropped it from the first cut because the description was deemed too complicated for the first cut of rules.
But I've always thought it was a *great* idea.
-Marco
[JAGS a free, universal, well supported RPG
http://jagsgame.dyndns.org/jags/index.jsp
]
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JAGS (Just Another Gaming System)
a free, high-quality, universal system at:
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Just Released: JAGS Wonderland
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