*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 01:12:48 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Theme Music  (Read 1545 times)
Tim C Koppang
Member

Posts: 356


WWW
« on: September 13, 2001, 01:47:00 PM »

Logged

Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: September 14, 2001, 08:10:00 AM »

"Who are those guys?"

"They're my theme music; every good hero should have some."

-I'm Gonna Git You Sucka
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Galfraxas
Member

Posts: 75


« Reply #2 on: September 14, 2001, 10:23:00 PM »

Sounds like a lot of fun, and could provide some interesting games, with a computer, or a multi disc changer randomly selecting tunes, it could be a unique experience... I shudder to think of what kind of game would start with something like Limp Bizkit, and go into a Yanni or Barney song... *grin*
Logged

Imagination is the key to inner peace. Do you know which door it lies behind?
contracycle
Member

Posts: 2807


« Reply #3 on: September 17, 2001, 03:57:00 AM »

Reminds me of the Distant Drummers in Halo Jones.
Logged

Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org

"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Tim C Koppang
Member

Posts: 356


WWW
« Reply #4 on: September 17, 2001, 08:58:00 PM »

Quote
On 2001-09-15 02:23, Galfraxas wrote:
I shudder to think of what kind of game would start with something like Limp Bizkit, and go into a Yanni or Barney song... *grin*
Logged

Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #5 on: September 19, 2001, 05:51:00 AM »

Ever seen "Weather the Cuckoo Likes" a supplement for Over the Edge? It details the cut-ups, who, in-game, use a sort of method similar to what you describe. It might interest you.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
John Wick
Member

Posts: 210


WWW
« Reply #6 on: September 19, 2001, 07:45:00 AM »

I'm actually using a similar mechanic for NEVERLAND which invokes a tape of the game's "soundtrack." Each player has a theme song, and during that song, they get bonuses.

Villains also have theme songs, by the way...

This also keeps the game very episodic: the game session lasts as long as the tape (with an interlude while the GM flips it from Side 1 to Side 2).

Looking forward to seeing what you did with it...
Logged

Carpe Deum,
John
Marco
Member

Posts: 1741


WWW
« Reply #7 on: September 20, 2001, 09:45:00 AM »

Theme Song was (and will be again) an Enhancement for JAGS characters. The player could buy (for points) the right to play a song once during a play session (or more) and, more or less, while that song was playing would get advantages to things like Stealth (Axel F) Flying Aircraft (Danger Zone), general combat (Mission Impossible), or whatever.

JAGS (Just Another Gaming System) is pretty rules-heavy and simulationist--but the weird enhancement rules make for some interesting additions. We dropped it from the first cut because the description was deemed too complicated for the first cut of rules.

But I've always thought it was a *great* idea.

-Marco
[JAGS a free, universal, well supported RPG
http://jagsgame.dyndns.org/jags/index.jsp ]
Logged

---------------------------------------------
JAGS (Just Another Gaming System)
a free, high-quality, universal system at:
http://www.jagsrpg.org
Just Released: JAGS Wonderland
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!