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Indie Game Design
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Exile
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Topic: Exile (Read 407 times)
TheGameBoy
Member
Posts: 11
Exile
«
on:
June 02, 2003, 01:51:28 PM »
a few months ago, at my first shot at Indie RPG creation, I made a RPG version of the Computer RPG: Exile. It is a simple game, and fairly straightforward. I don't have character sheets for it, and I have only playtested it twice. If anyone wants to see it, respond. If I get enough interests, I might put up a Yahoo Group for it.
Response and Comments appreciated.
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Play for keeps
greyorm
Member
Posts: 2233
My name is Raven.
Exile
«
Reply #1 on:
June 03, 2003, 09:37:04 AM »
Er, could you try telling us something more about the game here?
This forum is specifically for design -- not advertising -- hence responses and comments are difficult to supply when there's no content.
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Emmett
Member
Posts: 82
Exile
«
Reply #2 on:
June 03, 2003, 09:53:38 PM »
I never found Exile to be too interesting a game. It always crashed for one, but I found it a tad dull.
I know what game you are taking about and even though I have no interest whatever, I echo greyorm's request for a more cogent post.
Mr. TheGameBoy, in my opinion, there is little point to making a RPG of a computer RPG if you are not going to greatly elaborate on it's story, sociology and characters. Why would I roll die, do math and write for a game that I can play on my PC. I don't mean that RPGs should be CRPGs, I mean that CRPGs are very limited and that is why I don't play them often. (Although I do like the EV line of games from Ambrosia, they are more RPG than most CRPGs.)
The next point that needs to be made is that Exile is a copywritten product. Indie-RPGs need protection from copywrite theft more than most, so I think the first thing you should do is contact Exile's writers and ask if you can publish an RPG. Beyond that would be stealing their ideas.
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Cowboys never quit!!!
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