*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 08:07:09 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Alternate Idea for TO & ST in Combat  (Read 2927 times)
Morfedel
Member

Posts: 345


« Reply #15 on: June 14, 2003, 03:48:10 PM »

Frankly, I don't really like dice pool mechanics, and it was a negative when I considered getting TRoS - but despite that, I like the game, hence why I hang out here.

The only dice pool game mechanics I truly like is "Godlike."

What I find amusing, though, is that i'm working on a game mechanic myself that is slightly dice-poolish. I wonder what that says about me? :/

Heh.

Speaking of (slightly off-topic here), in the Articles section of The Forge, in article by Mr Ron Edwards about game mechanics making a difference, he made a reference to an RPG called Zero and how it revolutionized dice mechanics for task resolution.

He wasn't referring to Spaceship Zero, right? Does anyone know what game he was referring to, and what was so revolutionary about it?
Logged
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #16 on: June 16, 2003, 08:05:56 AM »

Zero is a game where you are a member of a Hive mind and "wake up" one day. Very Matrix-esque in some ways. Frankly I forget how the mechanics work, but it might be a Fortune in the Middle (FitM) thing.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #17 on: June 16, 2003, 08:13:11 AM »

Hi there,

Zero resolution is grossly Fortune-in-the-Middle. This is the game that introduced the "free and clear announcements" and order-set-by-resolution-roll concepts which I adapted for Sorcerer. It also has a very unusual, well-designed improvement system which I am pretty sure no one understands except for people who've played the game over the long term.

The game is not called Spaceship Zero, but just "Zero." It was written by Lester Smith and illustrated extensively by Stephen Stone (in fact, the game was in part designed based on the illustrations in the first place). It was published in 1994 by the short-lived company Archangel Entertainment, along with another brilliant game called Extreme Vengeance by Tony Lee.

Best,
Ron
Logged
Morfedel
Member

Posts: 345


« Reply #18 on: June 16, 2003, 11:00:05 AM »

Ah, thanks. I know what game you are talking about now, and at one point I ALMOST picked it up.
Logged
Durgil
Member

Posts: 306


« Reply #19 on: June 16, 2003, 11:26:52 AM »

I just DID for $9.00 at half.com.  Man, I'm such an RPG junky!
Logged

Tony Hamilton

Morfedel
Member

Posts: 345


« Reply #20 on: June 16, 2003, 12:23:54 PM »

Give some feedback once you get it :)
Logged
Durgil
Member

Posts: 306


« Reply #21 on: June 16, 2003, 12:29:23 PM »

Not a problem.  I just got the confirmation saying it will take 5-15 days to get to me.
Logged

Tony Hamilton

Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!