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Indie Game Design
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[Review] - Synergy
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Topic: [Review] - Synergy (Read 965 times)
Kester Pelagius
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Posts: 508
[Review] - Synergy
«
on:
July 06, 2003, 09:43:27 AM »
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"The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis."
-
Dante Alighieri
Roy
Member
Posts: 153
[Review] - Synergy
«
Reply #1 on:
July 06, 2003, 11:57:38 AM »
Kester,
Thanks for taking the time to review the first draft of Synergy. I appreciate your comments and will keep them in mind as I work on Synergy.
I realize the writing in the first draft is rough, and I kept it sparse on details intentionally.
I've playtested Synergy several times this week and the system worked very well for me, but I wasn't sure if it was the system itself or just the dynamics of my group.
I wanted to give people the system and see how they used it without being told how I expected them to use it. That's why I didn't include concrete play examples in this version.
I gave The Forge community my "Rubik's Cube" to see if the system encouraged them to "solve the puzzle" or to see if just ended up being a colorful paperweight.
The lack of detail in the draft seems to be discouraging feedback instead of stimulating it, so I'll continue to playtest it and work on a more comprehensive version.
Thanks again for your time and consideration.
Roy
roypenrod123@yahoo.com
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