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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: InSpectres v2.0!  (Read 3691 times)
Jared A. Sorensen
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Posts: 1463

Darksided


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« Reply #15 on: November 16, 2001, 10:28:00 AM »

Actually, there is a military supplement in the works (by DaR here on the Forge). It's called Ghost Company and looks pretty cool so far. It uses a lot of the ideas you suggest, 'cept it's not set in space.
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jared a. sorensen / www.memento-mori.com
Balbinus
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Posts: 290


« Reply #16 on: November 16, 2001, 10:32:00 AM »

Dang.
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AKA max
Jürgen Mayer
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Posts: 240


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« Reply #17 on: January 03, 2002, 08:24:00 AM »

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URL]http://disastermachine.com[/URLhttp://disastermachine.com
Jared A. Sorensen
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« Reply #18 on: January 03, 2002, 12:13:00 PM »

Quick update-o-tron:

I'm working on the Startup Rules (ie: free version). It's tough as hell to do. I want to make it basic enough so that the reader wants to buy the full version...yet I want to keep it true to the original so that the reader isn't looking at a totally different game when he does get the full version.

Blech!

Right now the full version is around 23 pages long, without ToC or index. The Startup rules are around 4 pages.

Anyone have any ideas/suggestions? Based on what y'all know about the game (esp. those who've seen the full version), what is/is not necessary?
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jared a. sorensen / www.memento-mori.com
Mike Holmes
Acts of Evil Playtesters
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Posts: 10459


« Reply #19 on: January 03, 2002, 12:23:00 PM »

I know what you mean. Comming up with an abbreviated version of Universalis has been like pulling teeth.

Keep basic chargen (no bank or cool), basic resolution, the very basic framework for adventures without much description, and a simplified confessional that has nothing but narrative effect.

Hmmm...not too different from the original. If you can get it to four pages, you've probably done what you need to do, I'd think.

Mike
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hardcoremoose
Acts of Evil Playtesters
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« Reply #20 on: January 03, 2002, 12:36:00 PM »

Hey J-

I'd leave out the options for designing your own Franchise.  Give them a generic Startup with 5 dice - maybe even go so far as to distribute the dice for them - and then explain how they can use their cards in play.  It'd be about two paragraphs worth of information.

- Moose
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Jürgen Mayer
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« Reply #21 on: January 03, 2002, 01:31:00 PM »

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URL]http://disastermachine.com[/URLhttp://disastermachine.com
Jared A. Sorensen
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« Reply #22 on: January 03, 2002, 04:34:00 PM »

Coolness.

I have more or less what you guys described. Chargen is this: pick one of 4 character templates (each concentrating on a different skill plus a little bonus ability). Franchise dice become a 5-die pool that can be used on any roll. Cool is in right now but I might axe it.

- J
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Jared A. Sorensen
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Posts: 1463

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« Reply #23 on: January 07, 2002, 11:54:08 AM »

I just won a brand-spankin' new edition of Acrobat 5.0, so I can finally do PDF stuff. Yay!

Now, the inevitable learning curve!

- J
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jared a. sorensen / www.memento-mori.com
Jürgen Mayer
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« Reply #24 on: January 09, 2002, 05:14:01 AM »

A 5th level acrobat?
Whoa, he must kick serious ass...
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URL]http://disastermachine.com[/URLhttp://disastermachine.com
Jared A. Sorensen
Member

Posts: 1463

Darksided


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« Reply #25 on: January 21, 2002, 08:05:55 AM »

Learn to play InSpectres 2 nd edition with the new Startup Edition, quick-start version of the rules. No frills, just five pages ironic comedy and gruesome carnage, typed with love!

It's currently available at the Gaming Outpost (in the Game Vault).
http://www.gamingoutpost.com

InSpectres, the second edition, will be out sometime in 2002. For real.
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jared a. sorensen / www.memento-mori.com
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