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InSpectres v2.0!

Started by Jared A. Sorensen, October 01, 2001, 01:05:00 PM

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Jared A. Sorensen

Actually, there is a military supplement in the works (by DaR here on the Forge). It's called Ghost Company and looks pretty cool so far. It uses a lot of the ideas you suggest, 'cept it's not set in space.
jared a. sorensen / www.memento-mori.com

Balbinus

AKA max

Jürgen Mayer

InSpectres 2.0?
Rock!

In book form?
Rock!

I'd love to playtest it.

Jürgen Mayer

DEATH TO THE GIANT CLAMS!
Jürgen Mayer
Disaster Machine Productions
http://disastermachine.com

Jared A. Sorensen

Quick update-o-tron:

I'm working on the Startup Rules (ie: free version). It's tough as hell to do. I want to make it basic enough so that the reader wants to buy the full version...yet I want to keep it true to the original so that the reader isn't looking at a totally different game when he does get the full version.

Blech!

Right now the full version is around 23 pages long, without ToC or index. The Startup rules are around 4 pages.

Anyone have any ideas/suggestions? Based on what y'all know about the game (esp. those who've seen the full version), what is/is not necessary?
jared a. sorensen / www.memento-mori.com

Mike Holmes

I know what you mean. Comming up with an abbreviated version of Universalis has been like pulling teeth.

Keep basic chargen (no bank or cool), basic resolution, the very basic framework for adventures without much description, and a simplified confessional that has nothing but narrative effect.

Hmmm...not too different from the original. If you can get it to four pages, you've probably done what you need to do, I'd think.

Mike
Member of Indie Netgaming
-Get your indie game fix online.

hardcoremoose

Hey J-

I'd leave out the options for designing your own Franchise.  Give them a generic Startup with 5 dice - maybe even go so far as to distribute the dice for them - and then explain how they can use their cards in play.  It'd be about two paragraphs worth of information.

- Moose

Jürgen Mayer

In addition to what Mike and hardcoremoose suggested I think you can throw out the interviews for the basic version.

Keep the confessions. They are one of the coolest mechanics in the game.

Jürgen Mayer
Jürgen Mayer
Disaster Machine Productions
http://disastermachine.com

Jared A. Sorensen

Coolness.

I have more or less what you guys described. Chargen is this: pick one of 4 character templates (each concentrating on a different skill plus a little bonus ability). Franchise dice become a 5-die pool that can be used on any roll. Cool is in right now but I might axe it.

- J
jared a. sorensen / www.memento-mori.com

Jared A. Sorensen

I just won a brand-spankin' new edition of Acrobat 5.0, so I can finally do PDF stuff. Yay!

Now, the inevitable learning curve!

- J
jared a. sorensen / www.memento-mori.com

Jürgen Mayer

A 5th level acrobat?
Whoa, he must kick serious ass...
Jürgen Mayer
Disaster Machine Productions
http://disastermachine.com

Jared A. Sorensen

Learn to play InSpectres 2 nd edition with the new Startup Edition, quick-start version of the rules. No frills, just five pages ironic comedy and gruesome carnage, typed with love!

It's currently available at the Gaming Outpost (in the Game Vault).
http://www.gamingoutpost.com

InSpectres, the second edition, will be out sometime in 2002. For real.
jared a. sorensen / www.memento-mori.com