Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, July 08, 2003, 03:27:41 PM
Quote from: Ron EdwardsIt's in the Adventure Points chapter (quoted it in the Gamism essay, by the way). I *think* that's section 1.9, but I do know it's in the first chapter.
Quote from: Ken St. AndreMost of the people in Phoenix current playing this game have from three to fifteen characters in their stable. Thus, if one or two of them get killed on any particular expedition, they are not too heartbroken, and are able to carry on with hardly a pause.
Quote from: Ron EdwardsSomething seems horribly wrong with our discussion of Saving Roll mechanics.It doesn't matter what level the Saving Roll is: you still only ever roll 2d6. And the APs you get are always equal to the value you roll. The dice do explode (on doubles, add and re-roll), but the level of the SR is totally irrelevant.
Quote from: BankueiWhatever House-rules-ed bastardized copy of text I managed to snag off the net has the SR rules as providing AP = to the roll X SR level. I'm not sure if this works for you, but it makes me(as a player, and as a GM) eager to see a lot more Saving Rolls fly about, and it makes non-combat guys a little more functional.
Quote from: efindelMy copy of 5th edition T&T also says that AP for SRs are equal to the roll times the SR level (Corgi "Pocket" edition, section 1.9, page 50), so that's what I've been going on as well.
QuoteIn T&T, you also get EPs based on what levels you visited
QuoteDARINGGame Masters should evaluate the difficulty and danger of their tunnel complexes, wilderness areas, cities, etc. and award EPs accordingly to those player-characters who survive a session. A general guideline to this is to award 100 points for each level of dungeon or difficulty. (.....)Although most games are likely to take place underground where such assessment of level is easy, the same principle applies to surface challenges. However, only the gamemaster can determine how much daring it requires to penetrate his haunted forest, withered heath, or the City of Terrors.Under this category there are experience points for doing something unusual, even foolhardy. If a character walks into a dragon's lair to suggest a riddling contest for safe passage through the room, he should be given some small reward for trying it (...) Actions coming into this category tend to be those which, if they fail, are very likely to kill the character outright -- there should always be the element of a wild gamble if the character involved is to receive points for the action.
QuoteWhich means I'm feeling sort of dumb, because I only read those rules about eighty times ...
Quote from: ZenDogCheers thanks for the welcome.I just have to say Liz Danforth really made the T&T come alive for me her art work is great.Right thats it! I really am going to read some sticky post now.
Quote from: ejh on July 18, 2003, 03:03:23 PMQuote from: ZenDogCheers thanks for the welcome.I just have to say Liz Danforth really made the T&T come alive for me her art work is great.Right thats it! I really am going to read some sticky post now.Liz's art is worth the price of the books themselves.