*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:37:18 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Serious Donjon Reloaded  (Read 1530 times)
Nicolas Crost
Member

Posts: 61


« on: July 10, 2003, 03:44:55 AM »

Hi all.

We started playing Donjon a short while ago and after the prototypical dungeon crawl with rather low seriousness, we started with new characters and had a serious adventure! It really went surprisingly well, no crashed shuttles in the middle of the desert... The whole adventure took place in a city and we didnīt even see a dungeon the whole evening! And I was really amazed by the creative uses for looking around, speaking with people and even reading minds skills.

To make things short: I guess most people mistake Donjon for some quick and funny one-shot engine. Which it surely does very well. But I think that Donjon has a much bigger potential for good storytelling, which admittedly is a little bit difficult to find under its rather funny shell.

Anyway, great game, we will continue playing and Iīll keep you posted.

Nicolas
Logged
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: July 10, 2003, 09:23:10 AM »

Quote
To make things short: I guess most people mistake Donjon for some quick and funny one-shot engine. Which it surely does very well. But I think that Donjon has a much bigger potential for good storytelling, which admittedly is a little bit difficult to find under its rather funny shell.

I totally agree. I'm not even sure why people can't see it's potential for serious play, other than perhaps the style that the text is written in. It totally screams out to me for serious play.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Matt Wilson
Acts of Evil Playtesters
Member

Posts: 1121

student, second edition


WWW
« Reply #2 on: July 10, 2003, 10:35:54 AM »

In a review I wrote up for Donjon, I suggest that a group might need to play one or two "silly" sessions to get over the power trip.

It's a lot like what John Harper says about Wushu. You have to rely heavily on the social contract to make the game work. You as players all have to be in agreement as to why you're playing. I like that a lot about Donjon.

I plan on running a 4-5 session Donjon series in a month or two.
Logged

Lxndr
Acts of Evil Playtesters
Member

Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #3 on: July 10, 2003, 11:07:37 AM »

All this talk makes me wish Donjon was still in print.  *sigh*
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #4 on: July 10, 2003, 11:22:09 AM »

Quote
In a review I wrote up for Donjon, I suggest that a group might need to play one or two "silly" sessions to get over the power trip.

Yeah, for the Traditional Gamer conversion process, I suppose so. I'm starting to see Clinton's genius here. Trap em with something light-seeming, and let them experience the serious side for themselves.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Sadric
Guest
« Reply #5 on: July 11, 2003, 03:13:41 AM »

Quote from: Nicolas Crost
Hi all.

We started playing Donjon a short while ago and after the prototypical dungeon crawl with rather low seriousness, we started with new characters and had a serious adventure! It really went surprisingly well, no crashed shuttles in the middle of the desert... The whole adventure took place in a city and we didnīt even see a dungeon the whole evening!
Nicolas


Whasnt the sewers a little Dungon. Ok, only one encounter. 2 Stealth-worms.
"I know all about the sewers. The dangerous animals down there are only worms. they couldnt make a sound (so they couldnt warn our enemies when we encounter them)." Giant stealth worms!

Quote from: Nicolas Crost

 And I was really amazed by the creative uses for looking around, speaking with people and even reading minds skills.
Nicolas


Yeah, mind reading is cool. So you could say what people are thinking, and could create many new ideas and plots, without talking with the other people.

Sadric

Hi Nico :-)
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!