Forum changes: Editing of posts has been turned off until further notice.
Started by Ben Lehman, July 26, 2003, 05:48:51 PM
QuoteThat said, roleplaying has depth. You can find all sorts of relationships to work with, analyze, and contemplate. Some will fit under the GNS umbrella, some won't.
Quote from: CaldisI really think that by skipping GNS or the GDS of the threefold you are missing a step. Those three letters tell you a huge amount about what someone thinks rpg's are all about to them. Someone who has a gamist bent is going to explore character in a far different way than a simulationist, even if all the other factors you listed are the same.
Quote from: Mike Holmes"system weight" cannot be part of a playstyle. Unless playstyle doesn't mean the same thing as mode does in terms of GNS (how players make decisions). Because the amount of a system in play has nothing to do with the decisions that the player makes for the character in the end.
Quote from: Mike HolmesBut the preliminary thought is that you're just talking about the Creative Agenda in it's non-GNS parts. Which could be interesting to talk about, certainly; I'm just trying to get a handle.
Quote from: Mike HolmesFor example, I'd say that TFOS can be analyzed in GNS terms (Sim with heavy exploration of situation; heck it's a sitcom). But it can also be analyzed in terms of all this other stuff in the manner that you have, which, along with GNS, would together be the Creative Agenda. Is that clearer?