The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:04:06 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Two quick combat questions
Pages: [
1
]
« previous
next »
Author
Topic: Two quick combat questions (Read 934 times)
Southpaw
Member
Posts: 4
Two quick combat questions
«
on:
August 01, 2003, 09:09:43 AM »
My friends and I have started playing TROS and as I was looking through the book a few questions came up.
My character has the Sword and Shield proficiency at 8. His shield gets knocked away in the heat of the battle and he's just using his longsword. The Greatsword/Longsword proficiency defaults at -2 (6 in this case). Am I correct in interpreting the rules to say that maneuvers like Evasive Attack, Stop Short and Half-sword are unavailable since they're "defaulted" maneuvers and not part of the Sword and Shield list?
Two combatants are fighting using medium length weapons. One fighter Counters the other's attack successfully and the result on page 64 is a Pommel strike. Do you impose a CP penalty for different weapon length since the Pommel would be in the Hand category? Or is the defender assumed to have closed the distance as part of the Counter? And, assuming a successful Pommel Strike, is the distance now "Hand" giving both fighters a CP penalty to attack and/or defend with their weapons?
Sorry if this is well-covered territory. I've been using the search engine to try and keep from re-hashing old topics.
Thanx
Logged
"Catches BULLETS with his TEETH?!? Nigga, please!!"
Durgil
Member
Posts: 306
Two quick combat questions
«
Reply #1 on:
August 01, 2003, 09:36:27 AM »
I think I can answer that first question for you. The only limitation for a defaulted proficiency is that it cannot be higher than 6 without formal training (bottom of page 50, 1st column). Otherwise, you example is correct:
Sword and Shield
default to
Greatsword/Longsword
-2, so your skill in
Greatsword/Longsword
is 6. The
Greatsword/Longsword
proficiency includes the maneuver
Evasive Attack
, so while using just your longsword, you can perform all of the maneuvers of that proficiency as long as you have a high enough proficiency level.
Logged
Tony Hamilton
Draigh
Member
Posts: 151
Two quick combat questions
«
Reply #2 on:
August 01, 2003, 09:40:25 AM »
I can't speak for anyone else, but here's what I would assume.
Quote
My character has the Sword and Shield proficiency at 8. His shield gets knocked away in the heat of the battle and he's just using his longsword. The Greatsword/Longsword proficiency defaults at -2 (6 in this case). Am I correct in interpreting the rules to say that maneuvers like Evasive Attack, Stop Short and Half-sword are unavailable since they're "defaulted" maneuvers and not part of the Sword and Shield list?
1) You can use the sword and shield style without the shield, so you really don't have to default to longsword/greatsword, but to use maneuvers from longsword/greatsword, you would pay the default cost in addition to any other activation cost per the maneuver. I might be wrong, but that makes sense to me.
Quote
Two combatants are fighting using medium length weapons. One fighter Counters the other's attack successfully and the result on page 64 is a Pommel strike. Do you impose a CP penalty for different weapon length since the Pommel would be in the Hand category? Or is the defender assumed to have closed the distance as part of the Counter? And, assuming a successful Pommel Strike, is the distance now "Hand" giving both fighters a CP penalty to attack and/or defend with their weapons?
2) I would assume that since the fighter successfully parried, he would be able to "define" the range... I wouldn't think the pommel strike would incur any penalty.
hope it helps
Draigh
Logged
Drink to the dead all you, still alive.
We shall join them, in good time.
If you go crossing that silvery brook it's best to leap before you look.
Jake Norwood
Member
Posts: 2261
Two quick combat questions
«
Reply #3 on:
August 01, 2003, 10:44:51 AM »
I support Draigh on this one. As for the pommel strike, normally you have to deal with range, but the counter maneuver will always put you into optimal range for the attack it gives you in the roll.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Southpaw
Member
Posts: 4
Two quick combat questions
«
Reply #4 on:
August 01, 2003, 12:10:57 PM »
Thanks for the replies.
Quote
As for the pommel strike, normally you have to deal with range, but the counter maneuver will always put you into optimal range for the attack it gives you in the roll.
So in the classic "dagger vs. pike" example, the dagger-wielder can just counter successfully and then he's within optimal range regardless of whether or not the follow-up attack is successful (during which, pike-guy is at -5 CP)?
Logged
"Catches BULLETS with his TEETH?!? Nigga, please!!"
Southpaw
Member
Posts: 4
Two quick combat questions
«
Reply #5 on:
August 01, 2003, 12:15:27 PM »
IF the dagger proficiency had a Counter maneuver, that is. (Just glanced at the book, again)
Logged
"Catches BULLETS with his TEETH?!? Nigga, please!!"
Jake Norwood
Member
Posts: 2261
Two quick combat questions
«
Reply #6 on:
August 01, 2003, 01:02:33 PM »
In theory...yeah.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Valamir
Member
Posts: 5574
Two quick combat questions
«
Reply #7 on:
August 01, 2003, 01:38:18 PM »
Hmmm.
If you attack with a shorter weapon you take a CP penelty because you have to close range to get in the strike.
If you defend with a shorter weapon you don't take the penelty on the theory that the enemy weapon is coming to you.
It occurs to me, that perhaps defending with a counter should get hit with the CP penelty on the theory that it still has to close range to in the strike. If successful, then the CP penelty for the follow-up strike is negated as it would be following a successful hit.
I like this idea mechanically, because the Counter really is the queen of the maneuvers. A little added disadvantage to it is a good thing IMO.
Would this be a reasonable approach Jake?
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Jake Norwood
Member
Posts: 2261
Two quick combat questions
«
Reply #8 on:
August 01, 2003, 02:21:17 PM »
So long as the counter is randomly rolled, I say leave it.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Durgil
Member
Posts: 306
Two quick combat questions
«
Reply #9 on:
August 01, 2003, 07:08:41 PM »
Quote from: Jake Norwood
I support Draigh on this one.
I was of the understanding that
Greatsword/Longsword
proficiency included the use of bastard swords and longswords. If I use one of those with a shield, then I'm using the
Sword and Shield
proficiency. I just assumed that without a shield, it would automatically resort back to the
Greatsword/Longsword
proficiency. I took the part of the
Sword and Shield
proficiency where it said something about using just a sword only means that you can't use any of the shield maneuvers but you keep using this proficiency if you are using something shorter than a longsword or bastard sword.
Hmmm...I guess I see what you're say. If I start off with an 8 in my
Sword and Shield
proficiency and I'm fighting with a bastard sword and shield, then, for what ever reason, I drop my shield, I'm still using my 8 proficiency as long as I stay with the
Sword and Shield
maneuvers. If my character wants to do an Evasive Attack, I have to use my
Greatsword/Longsword
default proficiency of 6 since that maneuver isn't listed under the
Sword and Shield's
maneuvers.
Is that right?
Logged
Tony Hamilton
Jake Norwood
Member
Posts: 2261
Two quick combat questions
«
Reply #10 on:
August 01, 2003, 10:02:46 PM »
The thing is that you can use a longsword single-handed with either the longsword or S&S prof. ONe will fight like a longsword guy, one will fight like a S&S man. DIfferent maneuvers, same weapon.
Jake
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Durgil
Member
Posts: 306
Two quick combat questions
«
Reply #11 on:
August 02, 2003, 06:06:10 AM »
Thanks, Jake. It's these types of mechanics questions that I enjoy the most on the forum.
Logged
Tony Hamilton
Draigh
Member
Posts: 151
Two quick combat questions
«
Reply #12 on:
August 02, 2003, 12:58:11 PM »
Jake Norwood wrote
:
Quote
ONe will fight like a longsword guy, one will fight like a S&S man. DIfferent maneuvers, same weapon.
Yeah, that's what I meant. Guess I wasn't too far off then.
Logged
Drink to the dead all you, still alive.
We shall join them, in good time.
If you go crossing that silvery brook it's best to leap before you look.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum