Forum changes: Editing of posts has been turned off until further notice.
Started by Clinton R. Nixon, October 14, 2001, 07:24:00 PM
Using inter-player dialogue and knowledge to determine character action, then retroactively justifying the action in terms of character knowledge and motive. "You hit him high and I'll hit him low," between players whose characters do not have the opportunity to plan the attack. [This example could also apply to Gamism over-riding Simulationism; the two are quite similar.]
QuoteOn 2001-10-15 05:17, contracycle wrote:Firstly, I have to say I'm annoyed at all the White Wolf dissing - for all your experiences may lead to such negative opinions, it simply does not reflect mine, and the "conflict" that is "observed" in WW seems strongly overstated to my mind.