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The Riddle of Steel
Blood Loss
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Topic: Blood Loss (Read 513 times)
Durgil
Member
Posts: 306
Blood Loss
«
on:
August 07, 2003, 06:08:02 AM »
I am considering the possibility of creating a house rule to cover the natural clotting of blood loss on less severe wounds. I was thinking that anytime a character makes two consecutive saves verses EN, than his BL drops by 1. I figure that this way, a character with a crazy, high BL of like 14 or more would still end up bleeding to death without help, but it would be a way for lesser wounds to close up on there own. Of course, any strenuous activity would re-open the wound.
I know this has been debated here before, but another rule I've been considering is the whole frequency of BL rolls. I'm thinking that the
Wound Level
that gave the BL determine how often the player must roll.
Level One
and
Two
would be once an hour,
Level Three
would be once every half hour,
Level Four
would be once every minute, and
Level Five
would be once every second or combat round.
What do you guys think?
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Tony Hamilton
Spartan
Member
Posts: 192
Blood Loss
«
Reply #1 on:
August 07, 2003, 11:43:14 AM »
I like it, Tony.
I'll give it some thought... certainly some bleeders should more or less close up on their own. Perhaps if EVERY die is successful on a roll the BL drops by one? Just some more thoughts.
-Mark
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And remember kids... Pillage first, THEN burn.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Blood Loss
«
Reply #2 on:
August 07, 2003, 11:59:52 AM »
I'm trying to envision what we're talking about here. Is this for unconscious characters? I mean, either you're still fighting, and bleeding because the wounds won't close while you're still going, or you're going to be staunching wounds, making rolls to get them to stop bleeding. Or you're unconscious. I mean, if you're not busy enough doing something physical that would make the wound fail to close, and you're bleeding, then what are you doing that's so darned important that you're not going to stop and try to staunch the bleeding?
So this is to prevent unconscious characters from bleeding to death?
Mike
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Durgil
Member
Posts: 306
Blood Loss
«
Reply #3 on:
August 07, 2003, 12:38:06 PM »
Quote from: Mike Holmes
So this is to prevent unconscious characters from bleeding to death?
I guess this would be the primary use of such a rule. To tell you the truth, I've been fiddling around with
TRoS
and
The Burning Wheel
rules and came across the
bleeding rules
in
BW
that accounted for blood loss from smaller wounds having a limit to how much penalties they can accrue. I thought that it made some sense, and that there should be an equivalent way of handling it in
TRoS
.
I've also been rethinking those
Alternate Strength and Toughness Rules
that we were working on awhile back. I'm thinking that I may have come up with a much better solution using some ideas that I also took from
BW
. I need to do some play testing to see how they actually work, but I should have them ready review for anyone who is interested by the beginning of next week.
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Tony Hamilton
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Blood Loss
«
Reply #4 on:
August 07, 2003, 12:40:19 PM »
Cool. I look forward to the new stuff.
Mike
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