The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:42:58 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
Piece: Ablative Luck.
Pages: [
1
]
« previous
next »
Author
Topic: Piece: Ablative Luck. (Read 772 times)
anonymouse
Member
Posts: 302
Piece: Ablative Luck.
«
on:
September 12, 2003, 01:17:02 PM »
Was watching
Once Upon a Time in Mexico
...
Got to thinking that a game could have some kind of "luck armor". Heroes get a boatload, mooks probably only have a handful of points (enough to soak a bullet or two, but since they'll usually get hit with five...). Any "real" armor is just cinematic, doesn't really add to Luck or anything.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Daniel Solis
Member
Posts: 411
Piece: Ablative Luck.
«
Reply #1 on:
September 12, 2003, 01:36:48 PM »
So it's essentially something like this?
Quote
Player: I duck underneath the speeding truck, shooting out the front tires and the engine as it passes over me!
<Player rolls a critical failure>
GM: The gunshot has ignited a fire and you take 53 points of dam-
Player: Boo-yah! I spend a luck point! The engine's explosion actually rockets the truck into the air, causing it to do a front-flip nose-dive, leaving me safe and sound in the street.
GM: The Heroine joins your side, holding your arm across her shoulder. As you both walk away in a slow cinematic shot, the truck explodes one last time just to make sure that evil drug lord gets his comeuppance.
It would guard against failures? Or perhaps it flips an astonishing failure to a success of equal calibre?
Logged
Meatbot Massacre
Giant robot combat. No carbs.
anonymouse
Member
Posts: 302
Piece: Ablative Luck.
«
Reply #2 on:
September 12, 2003, 03:47:27 PM »
Well, that'd just be sort of normal Luck or Drama or Whatever points.
I was more imagining it as a pool, basically, of Armor Class. Every point of "damage" that hits is a lost luck point. Any damage that gets through is automatically lethal (damage that isn't lethal isn't worth tracking; cutting a finger while making a sandwich would be 1 HP in some games, but is just nothing in this system).
The scenes I was invisioning were more the dark, smoky bars or churches or whatever where the hero is blasting away at a dozen guys, never getting touched but managing to kill each and every last one with style and panache. And there's maybe a whole twenty feet seperating the participants. So they'd be draining his Luck with each shot, but he's got a tonne, while they "run outta luck" pretty quick.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
ethan_greer
Member
Posts: 869
Piece: Ablative Luck.
«
Reply #3 on:
September 12, 2003, 04:17:15 PM »
Really, it is a hit point system you're talking about. But I like your trappings and rationalization a lot better than most hit point systems I've seen. A lot better.
Logged
anonymouse
Member
Posts: 302
Piece: Ablative Luck.
«
Reply #4 on:
September 12, 2003, 04:26:06 PM »
Oh, it totally is. Didn't mean to sound like it wasn't. =) In my mind I kept thinking of it as "luck armor" (and been reading over Mekton Z, so had 'ablative' on-hand), but it'd basically mesh health and armor concepts into one.
In fact.. hmm. I'm running an Arcana Unearthed game for one player (which is basically just 3E D&D with some slightly tweaked rules), and may try this out. Ditch Armor Class and HP, and just have "Luck".
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
mrteapot
Member
Posts: 16
Piece: Ablative Luck.
«
Reply #5 on:
September 12, 2003, 08:43:10 PM »
I may try this idea out the next time I run Feng Shui, as it seems to match more closely the action movies that I've seen.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum