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Universalis
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Using Universalis to Create the Game's Setting
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Topic: Using Universalis to Create the Game's Setting (Read 1618 times)
Judd
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Please call me Judd.
Using Universalis to Create the Game's Setting
«
on:
September 15, 2003, 03:09:54 AM »
The Riddle of Steel game never got to be played because the brothers I was running the game for had a meltdown before the game got going.
However, we used Universalis to create a setting and it was splendid. Before the game even started we had this rich, layered, detailed setting. I wrote down the rounds and will post them once I clean out my car and find the notes.
Universalis is a neat, neat game/gaming tool/imagination prod.
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Michael S. Miller
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Using Universalis to Create the Game's Setting
«
Reply #1 on:
September 15, 2003, 06:10:49 AM »
I have to agree. The tenet phase is addictive. the very first time I ran the game, we all spent 18 of our starting 25 coins on detailing the setting. I guess we should really use it for something ...
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Mike Holmes
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Using Universalis to Create the Game's Setting
«
Reply #2 on:
September 15, 2003, 07:31:33 AM »
I look forward to seeing the results, Judd.
What I'm really interested in seeing is what you did with magic, if anything. Given the TROS magic system, I wonder if how tenets about magic might alter it. Or how any of the TROS systems might be altered by the tenets for that matter.
Mike
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Judd
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Using Universalis to Create the Game's Setting
«
Reply #3 on:
September 15, 2003, 07:34:28 AM »
We did make some stuff up about magic.
The bummer of it was, I didn't hve the Universalis book on me, so we were just using a crude coin system that was Universalis-flavored but didn't have its flare or charm.
Still, the concept was well-received and I look forward to reading the book over (once I figure out which box it got stuck in when I moved a month ago).
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