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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Using Universalis to Create the Game's Setting  (Read 1618 times)
Judd
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Please call me Judd.


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« on: September 15, 2003, 03:09:54 AM »

The Riddle of Steel game never got to be played because the brothers I was running the game for had a meltdown before the game got going.

However, we used Universalis to create a setting and it was splendid.  Before the game even started we had this rich, layered, detailed setting.  I wrote down the rounds and will post them once I clean out my car and find the notes.

Universalis is a neat, neat game/gaming tool/imagination prod.
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Michael S. Miller
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« Reply #1 on: September 15, 2003, 06:10:49 AM »

I have to agree. The tenet phase is addictive. the very first time I ran the game, we all spent 18 of our starting 25 coins on detailing the setting. I guess we should really use it for something ...
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Mike Holmes
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« Reply #2 on: September 15, 2003, 07:31:33 AM »

I look forward to seeing the results, Judd.

What I'm really interested in seeing is what you did with magic, if anything. Given the TROS magic system, I wonder if how tenets about magic might alter it. Or how any of the TROS systems might be altered by the tenets for that matter.

Mike
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Judd
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Please call me Judd.


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« Reply #3 on: September 15, 2003, 07:34:28 AM »

We did make some stuff up about magic.  

The bummer of it was, I didn't hve the Universalis book on me, so we were just using a crude coin system that was Universalis-flavored but didn't have its flare or charm.

Still, the concept was well-received and I look forward to reading the book over (once I figure out which box it got stuck in when I moved a month ago).
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