*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 07:03:32 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Initiative  (Read 526 times)
coryblack_666
Member

Posts: 28


« on: September 19, 2003, 03:59:18 PM »

Ok, perhapse a dumb question, just something i was having some trouble enterperting.  

On page 74 of TROS it says when two people attack at the same time.  There is a contested roll of reflex.  Ok, no problem.  But does that mean that just the one attack lands?  Or do you both just hit eachother one after the other(which didn't make much sense in determining who goes first.).

On the next page it says under buying initiative, that if two people attack at the same time, you can buy initiative.  So which is it?  reflex or buying initiative?  Or can you try and buy initiative if you lose the reflex role?

It says the loser of the test for initiative can then attack unapposed if he still has dice left after shock and if he isnt dead?

I think that's all my questions about this, probably not but it's enough for now, lol.
Logged

Cory
Brian Leybourne
Member

Posts: 1793


« Reply #1 on: September 19, 2003, 05:30:27 PM »

In the case of a simultaneous attack, make a reflex roll to see whose blow lands slightly earlier. This does make a huge difference, because of course if the first attack means that the other person loses CP through shock, he can lose the CP from his pool but if that's empty he loses them from his attack so the slightly salower attack is often nullified or reduced to a mere scratch.

Buying initiative is for when you're going second. Either because of the situation above, or simply because you don't have initiative but you decide to attack instead of defensing. Buy initiative and then your low lands first, with all of the benefit listed above.

Clear as mud? :-)

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
coryblack_666
Member

Posts: 28


« Reply #2 on: September 20, 2003, 03:30:42 PM »

yea thanks, it's about that clear yea.  Atleast it's not black tar anymore, lol.
Logged

Cory
Spartan
Member

Posts: 192


WWW
« Reply #3 on: September 29, 2003, 09:52:08 PM »

Quote from: Brian Leybourne
In the case of a simultaneous attack, make a reflex roll to see whose blow lands slightly earlier. This does make a huge difference, because of course if the first attack means that the other person loses CP through shock, he can lose the CP from his pool but if that's empty he loses them from his attack so the slightly salower attack is often nullified or reduced to a mere scratch.


Huh, I've been doing it in reverse all this time, taking the CP penalties out the incoming blow and then out of the remaining undeclared CP.  Learn something new every day. :)

-Mark
Logged

And remember kids... Pillage first, THEN burn.
Brian Leybourne
Member

Posts: 1793


« Reply #4 on: September 30, 2003, 12:43:06 AM »

Quote from: Spartan
Huh, I've been doing it in reverse all this time, taking the CP penalties out the incoming blow and then out of the remaining undeclared CP.  Learn something new every day. :)


Actually, I let the player take CP dice from wherever he wants, but 99% of the time, he takes them from the unallocated dice first so his attack will still go off and hopefully smunt the guy who just smunted him.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!