The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 07:03:39 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
More movement questions
Pages: [
1
]
« previous
next »
Author
Topic: More movement questions (Read 455 times)
Ville
Member
Posts: 31
More movement questions
«
on:
September 25, 2003, 05:41:03 AM »
How have you guys handled combat movement? I have read the previous threads. What I was wondering is the following:
It is one crucial tactic in self defense (armed and unarmed) to force your opponent to move into bad positions. This is also very crucial part in all the swashbuckling movies: People forced to retreat to a ledge etc.
One has to move 1/2 movement in exchange either back to the sides or to the rear. But does the winner decide where to move?
And another quick question: I can't find it anywhere but I am sure there were modifiers for pools listed somewhere. For example describing something vividly earned a extra die. Where on earth was that or did I read it here on the forum...
Logged
Richard_Strey
Member
Posts: 78
More movement questions
«
Reply #1 on:
September 25, 2003, 06:53:26 AM »
As for movement, in a fight, this does not neccessarily have to do anything with who strikes and who "parries". The attacker can try to force the defender in a particular direction. But if he's good enough, the defender might well "evade" sidewards, even stepping towards the attack as he ridirects it with his own weapon. It all comes out to a contest of skill. *g*
I'd prolly do that with a contested terrain roll. Say, TN 4 or so. One guy declares he's going to force the other a certain way and the "victim" can then decide to counter that. If he doesn't, he gets pushed around, but may use the opportunity to score a hit.
Edit:
Now I have a small request myself... We were playing around a bit last night, fudging with the combat system and stuff. But I couldn't for the life of me -or my character, for that matter- find the different shield stats (DTNs etc.) in the book. Could someone help me out with page numbers? Thanks!
Logged
Durgil
Member
Posts: 306
More movement questions
«
Reply #2 on:
September 25, 2003, 09:32:22 AM »
Table 4.5: Armor and Shields
page 85. The
T
arget
N
umbers are in parenthesis after the
Type/description
entry for each.
Logged
Tony Hamilton
Salamander
Member
Posts: 450
Re: More movement questions
«
Reply #3 on:
September 25, 2003, 10:44:27 AM »
Quote from: Ville
How have you guys handled combat movement? I have read the previous threads. What I was wondering is the following:
It is one crucial tactic in self defense (armed and unarmed) to force your opponent to move into bad positions. This is also very crucial part in all the swashbuckling movies: People forced to retreat to a ledge etc.
One has to move 1/2 movement in exchange either back to the sides or to the rear. But does the winner decide where to move?
I have found in my experience as a Scholar of the Longsword that it is very easy to move in ditections that the aggressor cannot control. In the renaissance style of Fence, or Fechten (Fighting) the combatants have the option of moving in any direction described on a compass. Obviously it would be very difficult for a person to control the direction you were to go in a fight. I am one of the most junior members of the class I am in and have had no trouble finding my way around my betters in sparring. They may routinely beat the snot out of me, but they have never been able to maneouver me into a corner...
As you make note of in the above passage the MOVIES. While I find no fault in a person playing a more cinematic game, it generally wouldn't happen in one of my games.
Logged
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
More movement questions
«
Reply #4 on:
September 25, 2003, 11:21:43 AM »
Remember that thread about the fencing maneuver, what was it called, press? I think that a terrain roll that resulted in CP loss to the opponent could be cool as a sort of cinematic maneuver.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum