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(November 03, 2007, 04:35:43 AM)
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Indie Game Design
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Weird game design idea
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Topic: Weird game design idea (Read 1141 times)
AnyaTheBlue
Member
Posts: 187
Weird game design idea
«
on:
September 27, 2003, 09:17:35 PM »
This is sort of inspired by thoughts about Author and Director stance, as well as
Rune
and something Ron mentioned about
Trollbabe
being about 'her story'.
There are plenty of documented cases of people using assistant GMs to run NPCs in big combats, or of a group of GMs divying up a world geographically.
My thought is that you could take the normal sort of Player Group and turn it around. Instead of one GM doing all the scene setting with a group of players, you could have a single player, controlling a 'main game character' who would have to have a certain set of known, stated goals, or a given fate, or something like that.
The rest of the players would play 'the rest of the world' in some fashion, creating and running NPCs, opponents, and whatnot, using the kind of Director Stance that the GM usually has.
I think there's a game in here somewhere.
What do you think?
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Dana Johnson
Note that I'm heavily medicated and something of a flake. Please take anything I say with a grain of salt.
Mark Johnson
Member
Posts: 238
Weird game design idea
«
Reply #1 on:
September 28, 2003, 12:43:35 AM »
Must be something in the air. Check out these threads.
Smacked Upside the Head with a Guitar
an approach to multiple simultaneous GMs
WTF? - A Game of Competitive Storytelling
.
Is this something like what you have in mind? How do your ideas differ?
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Mansion On The Hill -- Indie Music Radio
Daniel Solis
Member
Posts: 411
Weird game design idea
«
Reply #2 on:
September 28, 2003, 01:35:11 AM »
Here's a link directly to the WTF? page.
I've yet to actually playtest this game, but it seems like a fairly usable concept. I don't see why it
can't
be done, anyway. :)
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Meatbot Massacre
Giant robot combat. No carbs.
Jonathan Walton
Member
Posts: 1309
Weird game design idea
«
Reply #3 on:
September 28, 2003, 06:56:37 AM »
Do it. Better yet, somebody should do it in D20, just for kicks :)
Otherwise, you'll have to wait until I get time to work on
We Regret to Inform You the Gamemaster is Dead
...
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One Thousand One
-
Bleeding Play
damion
Member
Posts: 198
Weird game design idea
«
Reply #4 on:
September 28, 2003, 12:13:35 PM »
Quote from: Jonathan Walton
Do it. Better yet, somebody should do it in D20, just for kicks :)
That's...just...
wrong
...
I would like to see a serious take though.
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James
Daniel Solis
Member
Posts: 411
Weird game design idea
«
Reply #5 on:
September 28, 2003, 04:06:06 PM »
Define "serious." Do you mean sincere attempt at making a playable game with the usual player/GM roles reversed?
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Meatbot Massacre
Giant robot combat. No carbs.
AnyaTheBlue
Member
Posts: 187
Weird game design idea
«
Reply #6 on:
September 28, 2003, 04:48:17 PM »
Gobi (and everybody),
Thanks for the WTF pointer -- it covers almost everything I was thinking about (as near as I can tell -- I haven't read it in depth yet).
I think it might be interesting, actually, to formalize the roles of the opponents, perhaps using some sort of token or points to control what sort of opponent they can be (ie, Nemesis, Enemy Horde, Force of Nature, or whatever) or what or how they can interfere (kind of like Baron Munchausen)
It might be useful to adopt some sort of point scoring, a la Rune.
I can see lots of possible directions to take this, although I dunno if they're playable...
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Dana Johnson
Note that I'm heavily medicated and something of a flake. Please take anything I say with a grain of salt.
Jonathan Walton
Member
Posts: 1309
Weird game design idea
«
Reply #7 on:
September 28, 2003, 06:09:03 PM »
Quote from: AnyaTheBlue
I can see lots of possible directions to take this, although I dunno if they're playable...
Ah, come on.
Everything
is playable. It's all about how sigificant an experience results from play. At worst, you'd end up with a Deconstructionist/Concept/Anti-Game, which would be more fun to think about than actually play. But I think most of the things you could do with this kind of thing would all work.
Heck, if you want to just try it out, play some Universalis where one player is in charge of a character and has no other game-altering powers.
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-
One Thousand One
-
Bleeding Play
Andrew Martin
Member
Posts: 785
Re: Weird game design idea
«
Reply #8 on:
September 30, 2003, 12:57:11 AM »
Quote from: AnyaTheBlue
My thought is that you could take the normal sort of Player Group and turn it around. Instead of one GM doing all the scene setting with a group of players, you could have a single player, controlling a 'main game character' who would have to have a certain set of known, stated goals, or a given fate, or something like that.
The rest of the players would play 'the rest of the world' in some fashion, creating and running NPCs, opponents, and whatnot, using the kind of Director Stance that the GM usually has.
Sort of like some movies, where the gods observe the world and the hero, placing their counters against the hero or providing assistance, while being ultra-polite to each other in Olympus?
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Andrew Martin
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