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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Cradle] Playtested..  (Read 582 times)
garapata
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Posts: 41


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« on: October 05, 2003, 05:23:37 AM »

Okay, I got three players to try Cradle.

We had a Gundam Wing Zero toy (with WEAPON ACCESSORIES, LIGHT UP EYES, and SOUNDEFFECTS) a Victorian Matron doll (with CLAY PIES, REAL WOODEN ROLLING PIN and HUGE SIZE) and a Yoda plush toy (with FLASHING LIGHTSABER, SUCTION CUP HANDS and VOICE MODULATION).

Had a great time! Fun stories and all
BUT we noticed the system (roll d12 and get a roll lower than your rating) was very hard to make each time unless you had a character that stressed one area over another.  Almost half the rolls in the game were failed rolls with the toys tumbling over each other half the time.

Also, the modifier (based on the difference between ratings) slowed things down and made combat a tad too slow for such a simple system.

Lastly, Empathy was used nearly twice more often than any other stat, including Tenacity.

Just sharing my observations and my player's comments.
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