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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Motif Index for Folktales  (Read 642 times)
Thierry Michel
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Posts: 177


« on: October 08, 2003, 09:56:53 AM »

I recently heard about the http://www.folklore.bc.ca/Motifindex.htm">Thompson motif index for folktales. I'm not a folklorist, so I don't know how it's used in practice, but upon reading the desc., it seems to me that it might  perhaps be straightforward to apply it to RPGs settings (or scenarios) - given the pretty formal nature of these and the recurring themes or situations.

So, anyone familiar with it (or anything similar) ?

PS: I originally posted this to RPGnet, but somehow feels it's more appropriate here, so please reply here if you find it there.
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Mark Johnson
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Posts: 238


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« Reply #1 on: October 15, 2003, 01:45:52 AM »

A motif list could be used in several different ways.  In a more traditional game it could be rolled against by the GM like the Random Dungeon Generator/Random Monster/Terrain Charts of the 1st Edition AD&D books for random "encounters" or even adventure design.

Second, any game that formally uses motifs as a base unit of story control or player power is ideal for this.  Whether rolled or picked, defending and perpetrating motifs can create some very powerful stories.
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Jonathan Walton
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« Reply #2 on: October 15, 2003, 05:17:26 AM »

The definitive work on this subject has historically been Vladimir Propp's "Morphology of the Folktale," one of the first real primers for the field of narratology.  I know I consulted it extensively when I was beginning to work on Ever-After/Facedance.
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