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RPG Theory
Motif Index for Folktales
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Topic: Motif Index for Folktales (Read 642 times)
Thierry Michel
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Posts: 177
Motif Index for Folktales
«
on:
October 08, 2003, 09:56:53 AM »
I recently heard about the
http://www.folklore.bc.ca/Motifindex.htm
">Thompson motif index for folktales. I'm not a folklorist, so I don't know how it's used in practice, but upon reading the desc., it seems to me that it might perhaps be straightforward to apply it to RPGs settings (or scenarios) - given the pretty formal nature of these and the recurring themes or situations.
So, anyone familiar with it (or anything similar) ?
PS: I originally posted this to RPGnet, but somehow feels it's more appropriate here, so please reply here if you find it there.
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Mark Johnson
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Posts: 238
Motif Index for Folktales
«
Reply #1 on:
October 15, 2003, 01:45:52 AM »
A motif list could be used in several different ways. In a more traditional game it could be rolled against by the GM like the Random Dungeon Generator/Random Monster/Terrain Charts of the 1st Edition AD&D books for random "encounters" or even adventure design.
Second, any game that formally uses motifs as a base unit of story control or player power is ideal for this. Whether rolled or picked, defending and perpetrating motifs can create some very powerful stories.
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Jonathan Walton
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Posts: 1309
Motif Index for Folktales
«
Reply #2 on:
October 15, 2003, 05:17:26 AM »
The definitive work on this subject has historically been Vladimir Propp's "Morphology of the Folktale," one of the first real primers for the field of narratology. I know I consulted it extensively when I was beginning to work on Ever-After/Facedance.
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