*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 09:59:27 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Dice Mechanic: Trading Narration  (Read 519 times)
John Harper
Member

Posts: 1054

flip you for real


WWW
« on: October 21, 2003, 03:58:06 PM »

I came up with a little dice mechanic today, and now I'm starting to think that maybe I didn't invent it after all. I think the odds are good that I saw this in another indie game and have since forgotten where. I may use this mechanic in a game I'm working on, so I want to toss it out here and see if anyone recognizes it, or wants to take credit.

It's a dice pool system. The GM rolls dice equal to Difficulty Rating, the Player rolls dice equal to a Trait score.

- The person with the highest die gains an advantage over the opponent (i.e. you win the exchange).

- The person with the lowest die gets to narrate the outcome of the exchange.

- The same person may have both the lowest and the highest die.

Optional wrinkles:
- Each player rolls in secret, declares if they are going high, low, or both, then the dice rolls are revealed.

- You can win multiple successes by counting successes as in Sorcerer (every die you have that is higher than the opponent's highest die is a success).

So... seen it somewhere before? I know it's similar to Trollbabe and Dust Devils but I don't think it's identical to either.
Logged

Agon: An ancient Greek RPG. Prove the glory of your name!
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: October 21, 2003, 08:52:11 PM »

Hi John,

It seems to be a close sibling to The Pool, by James V. West. See the Random Order Creations forum for extensive posts about The Pool, as well as many Actual Play threads. It's ... well, it's a real deal.

Best,
Ron
Logged
John Harper
Member

Posts: 1054

flip you for real


WWW
« Reply #2 on: October 21, 2003, 11:26:29 PM »

I'm familiar with The Pool. It may have inspired the idea, but I have the feeling that this *exact* system may be used by another game. The Pool is different enough that I'm sure I'm not duplicating it.
Logged

Agon: An ancient Greek RPG. Prove the glory of your name!
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #3 on: October 23, 2003, 06:49:47 AM »

I think I've seen it, too, John, but I also think it's in something unpublished.

Another game with some similarities is Otherkind, in which different dice determine narration and success. Anyhow, this kind of mechanic gets proposed quite often here (I just recieved a game by private mail that has some similarities, as it happens). But I think that, other than The Questing Beast, that few games like this have actually been published.

So, I guess I'm asking, what does it matter if it's out there in another game? Use it anyhow. I'm sure by the time of publication that it'll be "unique enough".

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
John Harper
Member

Posts: 1054

flip you for real


WWW
« Reply #4 on: October 23, 2003, 07:49:19 AM »

I do plan to use it anyhow. I just want to give credit where credit is due. If no one claims responsibility, I'll just credit The Pool, Trollbabe, and Dust Devils as my inspiration.
Logged

Agon: An ancient Greek RPG. Prove the glory of your name!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!