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(November 03, 2007, 04:35:43 AM)
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The Riddle of Steel
Movement
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Topic: Movement (Read 1814 times)
Rico
Member
Posts: 32
Movement
«
on:
October 21, 2003, 04:52:44 PM »
This has probably been answered already but i couldn't find anything
When doing a senario a character decided to sprint and run up to atack an archer that was 36 meters away. His movement was 10 and according to the rules sprinting times that by 4. So Somehow he could go 40 meters in a round.
With some quick caulculating I figured out that that is 20 m/s or 44 mph. No human can go that fast. Am I missing some rule like divide finale movement by 10 or something?
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Durgil
Member
Posts: 306
Movement
«
Reply #1 on:
October 21, 2003, 05:42:17 PM »
That number should be 40
feet
/round,
not
meters or 0.294 meters/round. If a non-combat round is one second in length, then that means that a character with a
Movement
of 10 would have a forty yard dash time of 3 seconds, which is still faster than I have ever heard of but not nearly as bad as 44mph. Now that I think about it, if a non-combat round is 2 seconds, then that means our character with a
Movement
of 10 takes 6 seconds to run a forty yard dash. My best time ever in the forty was 4.8 seconds, which wasn't bad for 6'2" and 240/250 lbs., but there were guys on my division II, college football team that I think were running it in 4.4 and 4.3. I think when you see scores of 4.3 or better that's considered world class speed.
Just something to think about.
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Tony Hamilton
Brian Leybourne
Member
Posts: 1793
Movement
«
Reply #2 on:
October 21, 2003, 05:54:58 PM »
Doing movement in
metres
is what's stuffing you up. It should be
feet
.
I'll give you some proof; lets do a quick number crunch:
Really fast people can run 100m in less than 10 seconds. Reasonably fit average people can do it in about 15-18.
100m = 110 yards. 110 yards in 18 seconds is about 6 yards a second.
Thus, an averagely fit person can sprint 6 yards a second. Funnily enough, the average movement stat in TROS is (4+4+4)/2 or... 6. Thus each point of move stat should represent one yard that an average person can sprint in a second. Your guy with a move of 10 can reasonably sprint 10 yards (that's 9m) in a second. It should have taken him 4 seconds to reach the archer. (10, by the way, if a fricking high move stat!)
It gets better.
4x movement for sprinting is a little over the top IMO. I use 3. Thus we have to divide the sprinting speed we just determined by 3 to get the walking speed. How convenient it is that 1 yard = 3 feet.
Thus the movement stat both denotes how many yards a person can sprint per second, and simultaneously how many feet they can walk in a second. Nifty eh?
Brian.
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Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Durgil
Member
Posts: 306
Movement
«
Reply #3 on:
October 21, 2003, 08:07:09 PM »
Quote from: Brian Leybourne
4x movement for sprinting is a little over the top IMO. I use 3. Thus we have to divide the sprinting speed we just determined by 3 to get the walking speed. How convenient it is that 1 yard = 3 feet.
Thus the movement stat both denotes how many yards a person can sprint per second, and simultaneously how many feet they can walk in a second. Nifty eh?
This works out much better. Our example of a character with a
Movement
score of 10 now runs a forty yard dash in 4 seconds, which is in the ball park of where he should be - a world class sprinter.
Thanks, Brian.
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Tony Hamilton
StahlMeister
Member
Posts: 52
Movement
«
Reply #4 on:
October 21, 2003, 11:28:10 PM »
A 40 yard dash doesn't start with the full speed, so You can't say that a person with movement of 10 runs instantly his full speed, so his/her average in 4 seconds is slower.
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"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Durgil
Member
Posts: 306
Movement
«
Reply #5 on:
October 22, 2003, 04:53:19 AM »
I understand that nobody starts off running their fastest, nor can anyone stop on a dime, but how can we account for that in the game mechanics, and do we want to.
Also,American football uses the forty times to gage how quickly a person can get up to their top speed. With a playing area that is only 100 yards long, it would be very useful to time someone running a 100m dash.
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Tony Hamilton
StahlMeister
Member
Posts: 52
Movement
«
Reply #6 on:
October 22, 2003, 05:55:32 AM »
Quote from: Durgil
I understand that nobody starts off running their fastest, nor can anyone stop on a dime, but how can we account for that in the game mechanics, and do we want to.
in my ROS Group I use one round at 3/4 full speed at the start and at the end of the run/sprint action. Players are allowed to lern a skill: Run (Default: Acrobatics +2) to start/stop faster.
With this IMO and the right calculation of the "tricky" meter/yard conversion, ROS-Moving is very realistic .
Quote from: Durgil
Also,American football uses the forty times to gage how quickly a person can get up to their top speed. With a playing area that is only 100 yards long, it would be very useful to time someone running a 100m dash.
Well, in Europe it's a usual sprinting length. World record is about 9,78 sec or something. My personal record is, if my teacher in school took my time right about 13,9 which I was very pride of it as I remember (so please don't laugh at me). But I ve been in a sporting dress (AV:0). But I think my Endurance nowadays is about... ähhm... 2!
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"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Durgil
Member
Posts: 306
Movement
«
Reply #7 on:
October 22, 2003, 06:30:40 AM »
Quote from: StahlMeister
...I think my Endurance nowadays is about... ähhm... 2!
That would be me as well, but only on a good day and well rested; otherwise if it were a competitive roll, not only would I not have any dice to throw - I'd would be increasing my opponents dice pool. ;-)
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Tony Hamilton
StahlMeister
Member
Posts: 52
Movement
«
Reply #8 on:
October 22, 2003, 07:15:07 AM »
Quote from: Durgil
Quote from: StahlMeister
...I think my Endurance nowadays is about... ähhm... 2!
That would be me as well, but only on a good day and well rested; otherwise if it were a competitive roll, not only would I not have any dice to throw - I'd would be increasing my opponents dice pool. ;-)
LOL!
Sounds to me like a description of Homer Simpson! ;)
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"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Durgil
Member
Posts: 306
Movement
«
Reply #9 on:
October 22, 2003, 10:04:07 AM »
Quote from: StahlMeister
LOL!
Sounds to me like a description of Homer Simpson! ;)
...like beer, fat, and bald - yeh, that's about right.
Oh man, you don't know how close to the mark your statement is. I love watching the
Simpsons
, and like Homer, I have also worked at a nuclear power plant as well.
Logged
Tony Hamilton
Ashren Va'Hale
Member
Posts: 427
Movement
«
Reply #10 on:
October 22, 2003, 12:12:41 PM »
one house rule i use regularly is a ripped off mechanic from teh old starwars d6 games, I use the movement score as a die pool and have the chasee and chaser roll against a standard TN of 6 and then use margin of success to determine who is winning and locations etc. this also allows the use of terrain in chases as well and provides some extra drama and the use of SA's in chasing down that dastardly bad guy...
anyways, I find it to be a lot of fun and it's always worth trying at least once to see if it works for your group.
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Philosophy: Take whatever is not nailed down, for the rest, well thats what movement is for!
StahlMeister
Member
Posts: 52
Movement
«
Reply #11 on:
October 22, 2003, 11:11:17 PM »
Quote from: Ashren Va'Hale
one house rule i use regularly is a ripped off mechanic from teh old starwars d6 games, I use the movement score as a die pool and have the chasee and chaser roll against a standard TN of 6 and then use margin of success to determine who is winning and locations etc. this also allows the use of terrain in chases as well and provides some extra drama and the use of SA's in chasing down that dastardly bad guy...
anyways, I find it to be a lot of fun and it's always worth trying at least once to see if it works for your group.
That sounds good. And it stays in the fun that comes with the dice system of TROS. I'll try it on the next session on sunday. But I don't know who chases who. I'm planning to let my group be ambushed by wulfen raiders who want just the gold and horses for eating (the horses, not the gold).
@ Durgil: I'm a Simpson (especially Homer) fan too. But in Germany it starts so early that mostly I'm not at home when it starts. Therefore I manage to watch my favourite series "King of Queens". I like that, though it's about the 105th or so repetition.
Logged
"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Durgil
Member
Posts: 306
Movement
«
Reply #12 on:
October 23, 2003, 09:04:53 AM »
I'm impressed with your suggestion, Ashren Va'Hale. That does sound very good. What if for crawling, walking, and jogging, the normal rules apply with maybe something along the lines of 1
Round
= 1
Second
, and when a character starts from standing still, the distance (or the
movement
dice pool, in the case of sprinting) covered the first round is cut in half (rounded up - that way walking and crawling shouldn't really be affected).
For sprinting, a character uses a dice pool based on movement, like you said, with a TN of 6, but instead of being compared with another runner, the number of successes x6 determines how much ground in feet is covered in that second. A botch would mean that the runner has fallen down and may have even injured himself. Failure, I guess would merely mean that the character hesitated at the start or maybe only goes half (or a quarter) as far as he did in the last round.
Your post has just got me thinking about it, and I thought I'd throw out a few ideas that I've been having.
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Tony Hamilton
StahlMeister
Member
Posts: 52
Movement
«
Reply #13 on:
October 23, 2003, 01:04:32 PM »
Maybe instead the TN of 6 You can use a skill: "Running" or so, defaults Athletics -2!
This is great! Thanks Ashren!
Logged
"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster
Rico
Member
Posts: 32
Movement
«
Reply #14 on:
October 24, 2003, 03:19:38 PM »
Quote from: Durgil
That number should be 40
feet
/round,
Hmm, intresting, I have a misprint in one part of my book. Feet makes much more sense.
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