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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 131 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: An alternate skill system  (Read 671 times)
Stephen
Member

Posts: 172


« on: October 24, 2003, 12:34:39 PM »

An optional suggestion for those who don't like the lower-SR-is-better system....

Instead of getting a numerical SR, skills (which now come in three types, Easy, Average and Hard) are ranked in seven levels.  Each level is named, and carries a set modifier to a Stat, which differs for each type of skill:

Unskilled - Easy 0, Average -2, Hard -4/All  (Equivalent to old SRs 10-13)
Novice - Easy +1, Average 0, Hard -2 (Equivalent to SR 9)
Apprentice - Easy +2, Average +1, Hard 0 (Equivalent to SR 8)
Journeyman - Easy +3, Average +2, Hard +1 (Equals SR 7)
Adept - Easy +4, Average +3, Hard +2 (Equals SR 6)
Master - Easy +5, Average +4, Hard +3 (Equals SRs 4-5)
Grandmaster - Easy +6, Average +5, Hard +4 (Equals SR 3)

Easy skills are those which default to 10, Average to 13, and Hard skills are those with no default.

When you make a roll, say of AG/Acrobat, you modify the Stat by the appropriate skill:  if you are a Journeyman Acrobat (a Hard skill), you get +1 to your AG score for the roll.  TN is now set appropriate to the task, rather than to an SR.

Thoughts?
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