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Running hard to keep my place

Started by Mulciber, November 07, 2003, 05:48:15 AM

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Mulciber

So, if I understand this right, since you move as a natural part of combat, the question is what movement rate you are going (and where are you going).  

What if you want to stand your ground (in a chokepoint, or something?  Defensive CP penalty, defensive TN gets higher, or kind of Terrain roll (TN=opponent's St + X, maybe?)?


Also, if you're one-handed trying to use a doppelhander, how much of a CP load is that to all maneuvers?

Salamander

Quote from: MulciberSo, if I understand this right, since you move as a natural part of combat, the question is what movement rate you are going (and where are you going).  
The movement rate is often rated as "Hurried" or "Sprinting" if I recal correctly, book is not handy right now. Where you are going is towards, away from and around the opponent. Fighting with a sword actually requires a great deal of movement as you step and cut, counter and step, void, thrust, lunge etc. etc. There are some videos for your perusal at //www.swordacademy.com/Videos where my instructor and the most senior scholars duke it out with padded weapons.  

Quote
What if you want to stand your ground (in a chokepoint, or something?  Defensive CP penalty, defensive TN gets higher, or kind of Terrain roll (TN=opponent's St + X, maybe?)?

Even if you are standing your ground you are moving, weaving stepping to gain position, keep or seize initiatve and advantage. To just be static is a dangerous thing to do when there are yard long bits of sharp steel whizzing about.

Quote
Also, if you're one-handed trying to use a doppelhander, how much of a CP load is that to all maneuvers?

One handed use of a doppelhander? Well, they can't really be used that way in real life as far as I know. I have a German longsword from these guys //www.lutel.cz it is in Hand and Half Swords, number 15010. It weighs about 3.5 pounds and it is a chore to swing that thing one handed for even a half a minute. It is just swinging, not using because if one were to use it one handed, they would most likely get pasted by the MUCH faster opponent using a better represented weapon. I am thinking that the doppelhander could be picked up and swung, but the guy doing so is gonna die and VERY fast to boot. Soooo. I would say divide his CP by 3... at least... and his reflex with respect to speed of response would be reduced to below that of his enemy. Sorry.
"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".

Anthony I

QuoteAlso, if you're one-handed trying to use a doppelhander, how much of a CP load is that to all maneuvers?

I'd say you won't be using a true two-hand sword one handed- well, at least not like a sword.  You would probably be able to use is as a rather ungainly spear by gripping it at the ricasso.  It would be fairly well balanced by the gaurd itself, so this might not be that bad 1 handed.  

Rule wise, can't use it like a sword. Period. You wanna do that, start praying.  You want to use it like a spear, just use the pole-arm default -2, and restrict manuvers to those usable by pole-arms.  If your down to one arm, you already have plenty of problems anyway.

The best advice is to carry a dagger, for use when your longer weapon is no longer usable, for whatever reason.
Anthony I

Las Vegas RPG Club Memeber
found at http://groups.yahoo.com/group/lv_rpg_club/

Caz

Heh, I have a 5 lb. greatsword replica about 59" long.  It's suprisingly quick in one hand, but like he said, you'd be far outclassed by ANYTHING else really, and at a big CP disadvantage.  I'd say using it for thrusting alone, like he said, would be less of a disadvantage, but you're probably still better off picking up something else.
   For holding your ground defending a choke point, I'd say definitely use the battle skill, if just fighting it out isn't all you need.

Mulciber

Hey, thanks for your kind responses.

As re: holding ground I'll probably go with either go with a Terrain ruling using Battle as the TN, or double (or triple) Reach penalties.  Or both.

To give some context with respect to one-handed use of a (by definition) Two-Hander, let's just say that after a "disarming" maneuver (Zone III, roll 2 [shoulder and arm], level 5=total loss of limb) I had a guy want to keep on going till blood loss put him down, and everyone else was too busy to finish him off.  In retrospect, a simple, "Your sword fell shortly after your arm did, draw a dagger," was probably the way to go.  Anyway, thanks.


Regards,
Will

Lance D. Allen

One question about your PC who wanted to keep going: Did he have SAs firing? If so, I say, have a nut. Let him do what he wants, with perhaps the suggested modifications from Salamander applied before the SAs. He'd still be at a sizable disadvantage, but it would truly demonstrate exactly how awesome SAs are, and that's never a bad thing.

If, on the other hand, he did not.. The "you dropped your sword. Draw a dagger" suggestion would probably be in line.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Mulciber

Quote from: WolfenIf so, I say, have a nut. Let him do what he wants, with perhaps the suggested modifications from Salamander applied before the SAs. He'd still be at a sizable disadvantage, but it would truly demonstrate exactly how awesome SAs are, and that's never a bad thing.

If, on the other hand, he did not.. The "you dropped your sword. Draw a dagger" suggestion would probably be in line.

The latter I fear.  Actually this came out of our playing with combat just to see what's what.  So no SAs for anyone.  I agree though, anything to highlight: SAs = good, I'd go along with, to ease my players into using them.