*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 09:00:23 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Kicker without a Home  (Read 744 times)
hix
Member

Posts: 531

Steve Hickey


« on: November 16, 2003, 12:02:29 PM »

So I'm about to start running my first game using Relationship Maps and Kickers. Very exciting and so far all the Kickers are working well.

However, one player has presented me with a Kicker: his character has just discovered evidence that she's being stalked. There are a lot of candidates for the Stalker in the R-Map I've developed.

Does anyone have any advice about whether I should lock down the Stalker's ID before play starts tomorrow - or should I keep it unresolved and react to how things develop in the session? I'm also having a little trouble thinking of Bangs (for this Kicker; the others have been coming to me fine). This may be a related issue.

Steve
Logged

Cheers,
Steve

Gametime: a New Zealand blog about RPGs
Paganini
Member

Posts: 1049


WWW
« Reply #1 on: November 16, 2003, 12:28:49 PM »

Hard to say without a little more info. For example, what system are you using? With the Pool (or TQB), I'd say go 100% for NOT deciding who the stalker is.

On a related note, I have to say, that seems like kind of a weak kicker to me. More of a "push" than a "kick." ;) If I were the GM, I'd ask the player to revise the kicker to make it more present. Instead of "she found evidence she's being stalked," something like "the guy stalking her just broke into her house" or something like that.
Logged

hix
Member

Posts: 531

Steve Hickey


« Reply #2 on: November 16, 2003, 12:50:09 PM »

We're taking the Buffy Unisystem for a test drive. I thought I'd be quite loose about allowing Drama Points to exert influence on the game - not up to the Pool's monologue of victory standards, but certainly we can negotiate the Plot Twists that the system allows the players to call for.

Steve
Logged

Cheers,
Steve

Gametime: a New Zealand blog about RPGs
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #3 on: November 16, 2003, 06:44:58 PM »

Hello,

My entirely personal call about the Kicker is to decide who the stalker is. Stating such a Kicker, in my experience, comes from the player's enjoyment of the back-and-forth creative process between the two of you. They hit the ball to you - now hit it back to them, with spin.

See my discussion with Tor Erickson in the appendix to The Sorcerer's Soul for a pretty detailed breakdown of the concepts involved.

Best,
Ron
Logged
hix
Member

Posts: 531

Steve Hickey


« Reply #4 on: November 16, 2003, 11:34:13 PM »

Thanks for the perspective. I've now locked down who the stalker is - and I think it'll provide some nice parallels with another player's Kicker.

Paganini: It took me a while, but I saw what you meant about it being a push. Hopefully, Ron's advice about 'pushing' back will work out well. It feels like it will - because I started getting ideas for Bangs as soon as I settled on the stalker's ID in my head.

Cheers,
Steve.
Logged

Cheers,
Steve

Gametime: a New Zealand blog about RPGs
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!