The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 01:28:20 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Universalis
(Moderators:
Valamir
,
Mike Holmes
)
How many players?
Pages: [
1
]
« previous
next »
Author
Topic: How many players? (Read 914 times)
Caynreth
Member
Posts: 31
Agata Góralczyk
How many players?
«
on:
December 15, 2003, 03:48:59 PM »
I got my copy of Universalis on Saturday and want to try it first time on our school-gaming-day.
My question for some experienced players: How many players would you suggest should take part in a Univeralis game?
Maximum?
Minimum?
Cay
Logged
Bob McNamee
Member
Posts: 685
How many players?
«
Reply #1 on:
December 15, 2003, 05:37:27 PM »
The minimum that I would recommend would be three people.
I've played with only two, and it works, but its harder. The game stuttered a lot depending on if we had ideas.
We had a session with three people (one who had never role-played) and it ran much nicer. The extra brain in the game helps!
Maximum? Hmm... that's really a judgement call.
I'd be inclined to stop at 6 myself, but that's mostly because I do a lot of the record keeping for the games.
Much more than 6 and I can see the game devolving into some bored players, who hang back, and some engaged players who Interrupt a lot.
But there may be others who've played with large groups.
I think quite some time ago, someone was going to try the game with a classroom sized group of kids ...
Logged
Bob McNamee
Indie-netgaming
- Out of the ordinary on-line gaming!
Mike Holmes
Moderator
Member
Posts: 10459
How many players?
«
Reply #2 on:
December 16, 2003, 08:27:33 AM »
Those sound like good limits, and match other observations made previously. I'd say that four is about optimum.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum