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Started by Paradoxdruid, January 03, 2004, 04:17:31 PM
Quote from: ParadoxdruidWhen it got to adding ability points, they were less amused-- too much math, a complaint we'll see later on as well.
Quote from: Paradoxdruidare that many augments kosher?
Quote from: Paradoxdruidwhen a bid of 50 AP gets a 2x transfer-- gah!
Quote from: ParadoxdruidOur fighter jumped in, and got hacked at (his only skill applicable to defense was "Nimble 17").
Quote from: Paradoxdruiddagger-throwing thief gained several HUNDRED AP during the fight, by making daring 50 bids that could reveal his position, and getting 2x or 3x AP transfers.
Quote from: Paradoxdruidwe had trouble rationalizing how a swift defeat of one foe (maybe gaining 60 AP from him) helped you against another foe.
Quote from: ParadoxdruidOur self described weak sorceror was impossible to hurt - as mentioned above, our alleged warrior (he used a ritual to shapeshift into a panther) had a defensive roll of 17. Hmm.
Quote from: ParadoxdruidAt this point, we realized that the combat had taken just as long as Exalted- a good 2 hours for the fight (in Unknown Armies, my fight scenes rarely last more than 20-30 minutes, which is what we like).
Quote from: ParadoxdruidMost everyone likes the idea of augments- we're considering adopting it into our long-running Unknown Armies game- allowing you to augment your Charm 45% with your Distracting Physique (30%/10 = +3%). Not huge changes, but fun to think of comboes of them.
Quote from: ParadoxdruidThe Extended Contests seemed to cause headaches.