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TROS Sorcery - Praise and Tinkering
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Topic: TROS Sorcery - Praise and Tinkering (Read 553 times)
Judd
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Please call me Judd.
TROS Sorcery - Praise and Tinkering
«
on:
January 05, 2004, 04:47:35 PM »
We've played a few games with TROS's wonderful Sorcery system.
It makes the players dynamic powerhouses, with the ability to really move mountains. Wow.
I love the choice it gives them. I love watching them decide which dice to put on the casting and which to put towards the Aging Roll. Great, great stuff.
When they start to realize that they can do anything but that they'll pay for it, the game is really cooking.
Wonderful. I'm digging it.
I'm tinkering with it, but I'm digging it and the philosophy behind it.
I think it would be possible to decide what different Vagaries are and make it define the metaphysics and cosmology of your game world in a similiar way to deciding what Demons are and what Lore means in a game of Sorcerer.
I'm looking forward to tinkering with this aspect of TROS.
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Judd
Member
Posts: 1641
Please call me Judd.
TROS Sorcery - Praise and Tinkering
«
Reply #1 on:
January 05, 2004, 04:51:59 PM »
I meant to put this in Actual Play.
Shite.
Is it possible for a Moderator to move it on over?
Thanks.
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