*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 08:35:29 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: TROS Sorcery - Praise and Tinkering  (Read 553 times)
Judd
Member

Posts: 1641

Please call me Judd.


WWW
« on: January 05, 2004, 04:47:35 PM »

We've played a few games with TROS's wonderful Sorcery system.

It makes the players dynamic powerhouses, with the ability to really move mountains.  Wow.

I love the choice it gives them.  I love watching them decide which dice to put on the casting and which to put towards the Aging Roll.  Great, great stuff.  

When they start to realize that they can do anything but that they'll pay for it, the game is really cooking.

Wonderful.  I'm digging it.

I'm tinkering with it, but I'm digging it and the philosophy behind it.

I think it would be possible to decide what different Vagaries are and make it define the metaphysics and cosmology of your game world in a similiar way to deciding what Demons are and what Lore means in a game of Sorcerer.

I'm looking forward to tinkering with this aspect of TROS.
Logged

Judd
Member

Posts: 1641

Please call me Judd.


WWW
« Reply #1 on: January 05, 2004, 04:51:59 PM »

I meant to put this in Actual Play.

Shite.

Is it possible for a Moderator to move it on over?

Thanks.
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!