*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 05:12:56 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Harn and Riddle of Steel  (Read 999 times)
Sigurth
Member

Posts: 74


« on: January 05, 2004, 09:35:41 PM »

We are actually working on a hybrid of HMx (2 or G) and TROS.

In playtest it worked really well. CPs derived from skills...initiative using the TROS red/white die.  Spiritual Attributes to advance and add to die pools. Magic with more of a low magic/Harn flavor--Magic Pools derived from skills as above. Skills as skill in HMx, although we got rid of that "divisible by 5" critical success idea.

We got rid of the comparison tables in HM since we have rates of success. Damage ala Harn with bonus for STR/Brawn. Random location chart instead of hit location determination (as a group we liked the "aim for location" and randomness aspect).  Combat has been brutal but really dymanic, plus the character gen/ skill derivation was much broader and gave all the PCs a great backstory.
Logged

Do you know the
Brian Leybourne
Member

Posts: 1793


« Reply #1 on: January 05, 2004, 09:51:06 PM »

Split from this topic.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Sigurth
Member

Posts: 74


« Reply #2 on: January 06, 2004, 07:38:02 AM »

Thanks for making this a new topic, Brian.  

Didn't realize that you were from New Zealand. I'm still upset about the All-blacks losing to Australia in the World Cup. I still think Muliaina scored a try early in that game before that interception.

As an addendum to my post above. We are going for a hybrid so we can take advantage of all the options that TROS give in combat AND the Spiritual Attribute system.

When we actaully get started I'll probably post mechanics here and Story Hour on the Harn Forums.  Over there I'm the Ivinian.
Logged

Do you know the
Brian Leybourne
Member

Posts: 1793


« Reply #3 on: January 06, 2004, 12:25:17 PM »

Call me crazy, but...

Well, if you're using TROS combat, mechanics and Spiritual Attributes, then why are you using Harn at all? Or, more properly, WHAT are you using from Harn? Sounds pretty much like TROS through-and-through to me.

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Lxndr
Acts of Evil Playtesters
Member

Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #4 on: January 06, 2004, 12:33:25 PM »

Sounds like they're using skills, magic, and setting from HARN.  Maybe attributes - I'm not sure.  Oh, and damage.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Sigurth
Member

Posts: 74


« Reply #5 on: January 06, 2004, 12:44:34 PM »

To Clarify:

From Harn: Skills, Magic system (Chantries, Convocations, Spells as Skills), obviously setting and pre-game, attributes, armor and damage

From TROS: Combat (including initiative and with pools and TNs for weapons), Spritiual Attibutes

Maybe it will mutate to fully TROS. The players are familiar with CPs from World of Darkness and Shadowrun and it eliminates comparison charts (!!!).
Logged

Do you know the
Spartan
Member

Posts: 192


WWW
« Reply #6 on: January 09, 2004, 01:06:59 AM »

Quote from: Sigurth
To Clarify:

From Harn: Skills, Magic system (Chantries, Convocations, Spells as Skills), obviously setting and pre-game, attributes, armor and damage

From TROS: Combat (including initiative and with pools and TNs for weapons), Spritiual Attibutes


I kinda went the opposite way.  I run one Hârn campaign using TROS and another using HârnMaster.

One of these days, I WILL polish up my quickie Hârn-TROS magic conversion.  When I'm like, forced to. ;)  TROS and Hârn are a match made in heaven, IMO... I think TROS is one of the more popular systems to run Hârn with these days.

-Mark
Logged

And remember kids... Pillage first, THEN burn.
Sigurth
Member

Posts: 74


« Reply #7 on: January 09, 2004, 09:54:05 AM »

We had our first "campaign cannon" session last night. Up to now, we've been playtesting the TROS/Harn hybrid.

It worked marvelously well. Combat was dynamic & viscious with both PCs being nearly killed in the pre-game.  One ended up with a nasty 6" gash across the thigh. Had he not had armor there, his leg would probably have been amputated.

SA's are VERY IMPORTANT! Once PC used both is Luck and Destiny to gain much needed breaks and CPs or he would have been a gonner right out of the gate.

Hopefully, I will have a write-up in the Actual Play forum soon!
Logged

Do you know the
Sigurth
Member

Posts: 74


« Reply #8 on: January 19, 2004, 05:29:55 PM »

Quote from: Brian Leybourne
Call me crazy, but...

Well, if you're using TROS combat, mechanics and Spiritual Attributes, then why are you using Harn at all? Or, more properly, WHAT are you using from Harn? Sounds pretty much like TROS through-and-through to me.

Brian.


Hey Brian, you were right! We are using TROS mechanics for our Hârn game.

Amazing how elegant the system is in play! I'll be posting campaign tidbits in The Riddle of Hârn in the Actual Play Forum
Logged

Do you know the
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!