The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:05:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
[Basic System] Basic Pulp
Pages: [
1
]
« previous
next »
Author
Topic: [Basic System] Basic Pulp (Read 868 times)
Dregg
Member
Posts: 132
[Basic System] Basic Pulp
«
on:
January 07, 2004, 03:29:29 AM »
Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the cinematic to the rules. In no way is it a complete game, but i thought I would share the work for those who want a cheap (free) pulp fix.
Goto:http://www.chapter13press.com/chapter13/id7.html
Click on the Basic Pulp title and it will take you to the Download page
I am sorry about the messy company web site, I'm about to change hosts as Lycos is not doing it for me.
Dregg
Logged
J. Carpio "Dregg"
Gaming Coordinator I-CON (iconsf.org)
Chapter 13 Press co founder(
www.chapter13press.com
)
Column Writer "Lights, Camera, Action!" (silven.com)
Dregg
Member
Posts: 132
[Basic System] Basic Pulp
«
Reply #1 on:
January 08, 2004, 10:52:31 AM »
::Bump::
The new url is
www.chapter13press.com/basicsystem/basicpulp.html
Logged
J. Carpio "Dregg"
Gaming Coordinator I-CON (iconsf.org)
Chapter 13 Press co founder(
www.chapter13press.com
)
Column Writer "Lights, Camera, Action!" (silven.com)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Basic System] Basic Pulp
«
Reply #2 on:
January 08, 2004, 01:31:42 PM »
Did you want to discuss anything about the system?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Dregg
Member
Posts: 132
[Basic System] Basic Pulp
«
Reply #3 on:
January 09, 2004, 01:14:13 PM »
Quote from: Mike Holmes
Did you want to discuss anything about the system?
Mike
Actually I did, I have been so brain dead lately that even my posting is a blank stare.
The thing that has been an issue with me and all the games I have or am designing is powers. In all the years I have gamed, I have never found a powers system that has been "Non Crunchy". For me I just like powers to be cinematic, but in the wrong hands a narrative powers system can lead up to a GM's nightmare... and forget it if you have paower gamers on board.
The Basic Pulp powers list is somewhat taken from Torg and what I am doing for Pulp Era, just a simple decriptive powers system that leaves all the effects up to the player and GM, instead of having crunchy mechanics to tell you how to make your powers a science.
Any thoughts?
Logged
J. Carpio "Dregg"
Gaming Coordinator I-CON (iconsf.org)
Chapter 13 Press co founder(
www.chapter13press.com
)
Column Writer "Lights, Camera, Action!" (silven.com)
Dilly Green Bean Games
Member
Posts: 16
[Basic System] Basic Pulp
«
Reply #4 on:
January 09, 2004, 08:25:48 PM »
That's funny. Someone accused me of having crunchy powers for TBS, but we didn't have detained rules for powers. It just said that the range was 50 yards or line of sight. After reading what you just wrote it makes me question if the person was critical because of who actually wrote it or they were trying to be helpful......... Confusion.
Still I have heard nothing but good things about the Pulp game. I love the look and design. I know that there is word that the game might get done as a demo in Germany...........who'd have thought?
Logged
Making the game the way I want it.
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Basic System] Basic Pulp
«
Reply #5 on:
January 12, 2004, 01:20:15 PM »
I'm still not certain what the question is. You're saying that you have designed a non crunchy system for powers, and that there's some issue about it. Are you worried that it's still too crunchy? You're refering to the stuff under Legendary Powers, right?
Have you seen Hero Quest?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Dilly Green Bean Games
Member
Posts: 16
[Basic System] Basic Pulp
«
Reply #6 on:
January 12, 2004, 02:32:36 PM »
I think the crunchy remark was just some of my old crows picking at the crops.
Logged
Making the game the way I want it.
Dregg
Member
Posts: 132
[Basic System] Basic Pulp
«
Reply #7 on:
January 13, 2004, 06:48:29 AM »
Quote from: Mike Holmes
I'm still not certain what the question is. You're saying that you have designed a non crunchy system for powers, and that there's some issue about it. Are you worried that it's still too crunchy? You're refering to the stuff under Legendary Powers, right?
Have you seen Hero Quest?
Mike
I own Hero Quest, but yet to read through it. Anything done by Robin Laws IMHO is pure Brilliance.
Legendary Powers is what I was refering to...
I personaly am a Minimalist when it comes to games, I prefer systems that allow narrative effects than to nasty old die rolls, yet I cringe at Diceless (I know make up my mind). I'm trying to grasp at if it make sense of does it look like I just named powers and said "here now you play with how it works". Basic Pulp is a project of fun while my brian melts on the production of Bad Muthas.
I guess what i was looking for was any Ideas to improve on the Legendary powers system.
Logged
J. Carpio "Dregg"
Gaming Coordinator I-CON (iconsf.org)
Chapter 13 Press co founder(
www.chapter13press.com
)
Column Writer "Lights, Camera, Action!" (silven.com)
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
[Basic System] Basic Pulp
«
Reply #8 on:
January 13, 2004, 12:33:58 PM »
I'd really suggest digesting that copy of Hero Quest. Focus on how magic works. Then see if that wouldn't be a good way to open up the powers section, and to make it even less "crunchy".
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum